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LookAtAxisController.cs
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LookAtAxisController.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class LookAtAxisController : MonoBehaviour
{
[Header("Set the target to Look At")]
public GameObject target;
[Header("Conditions")]
public bool XAxis;
public bool YAxis;
public bool ZAxis;
public bool AllAxis;
void Update()
{
if(XAxis)
{
Vector3 targetPositionX = new Vector3(transform.position.x, target.transform.position.y, target.transform.position.z);
transform.LookAt(targetPositionX);
}
if(YAxis)
{
Vector3 targetPositionY = new Vector3(target.transform.position.x, transform.position.y, target.transform.position.z);
transform.LookAt(targetPositionY);
}
if(ZAxis)
{
Vector3 targetPositionZ = new Vector3(target.transform.position.x, target.transform.position.y, transform.position.z);
transform.LookAt(targetPositionZ);
}
if(AllAxis)
{
Vector3 targetPositionAllAxis = new Vector3(target.transform.position.x, target.transform.position.y, target.transform.position.z);
transform.LookAt(targetPositionAllAxis);
}
}
}