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starting problem #2

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sasa42 opened this issue Aug 12, 2019 · 2 comments
Closed

starting problem #2

sasa42 opened this issue Aug 12, 2019 · 2 comments

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@sasa42
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sasa42 commented Aug 12, 2019

in
Unity 2018.3.12f1
Unity 2019.1.0f1

I

  • created a Plane
  • with NewMaterial and
  • imported a 8K texture (RGBA 32bit) to the Albedo.

VT0 -> Virtualize Project
VT0 -> Virtualize Shaders
are not available

VTO -> Settings is available
i set there _MainTex to RGBA32 an applied.
In /Ressource there is the VT0Info written.

Do you have some tips what i do wrong?
There are no error in console. Everything fine.

I also imported the Unity Unlit Shader source and
changed
tex2D(texture, uv) to VT0_sample(texture, uv)

I stuck here.
Do you have an idea what could be the problem i have no
VT0 -> Virtualize Project
VT0 -> Virtualize Shaders
?

@hamish-milne
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Thank you for your submission, but I'm afraid this project is very much WIP so I'm not surprised it doesn't work! I'll see if I have more time to work on it in the future.

@sasa42
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sasa42 commented Aug 15, 2019

Thanks. Meantime i found out that there are no
VT0 -> Virtualize Project
VT0 -> Virtualize Shaders
methods.

and tried further whith manual setting up an Unlit Shader.
I will keep on trying.
The biggest problem for now is that i cannot trigger the build process of the virtual texure.
I placed some scripts in an Editor Folder to allow building. I can build it. No errors.
But no virtual texture.
When you could add a simple mesh +material +simple unlit shader +texture it would be great.

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