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Thank you for your submission, but I'm afraid this project is very much WIP so I'm not surprised it doesn't work! I'll see if I have more time to work on it in the future.
Thanks. Meantime i found out that there are no
VT0 -> Virtualize Project
VT0 -> Virtualize Shaders
methods.
and tried further whith manual setting up an Unlit Shader.
I will keep on trying.
The biggest problem for now is that i cannot trigger the build process of the virtual texure.
I placed some scripts in an Editor Folder to allow building. I can build it. No errors.
But no virtual texture.
When you could add a simple mesh +material +simple unlit shader +texture it would be great.
in
Unity 2018.3.12f1
Unity 2019.1.0f1
I
VT0 -> Virtualize Project
VT0 -> Virtualize Shaders
are not available
VTO -> Settings is available
i set there _MainTex to RGBA32 an applied.
In /Ressource there is the VT0Info written.
Do you have some tips what i do wrong?
There are no error in console. Everything fine.
I also imported the Unity Unlit Shader source and
changed
tex2D(texture, uv)
toVT0_sample(texture, uv)
I stuck here.
Do you have an idea what could be the problem i have no
VT0 -> Virtualize Project
VT0 -> Virtualize Shaders
?
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