Loads an svg into a PShape, then draws that 255 times in various locations on the screen using a gray scale fill color.
That fill color represents depth and it's used by the shader to know where to draw drop shadows. The shader colorizes each shape using a cosine based palette generator.
This is not necessarily a good idea :) It's just an experiment.
Limited to 255 objects (as buffers in Processing are not floating point based).