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Blip function #10

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Hampfh opened this issue Jun 3, 2020 · 8 comments
Closed

Blip function #10

Hampfh opened this issue Jun 3, 2020 · 8 comments
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enhancement New feature or request

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@Hampfh
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Hampfh commented Jun 3, 2020

When the function is called it will reveal players every x second in order to force engagement

@Hampfh Hampfh added the enhancement New feature or request label Jun 3, 2020
@Hampfh
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Hampfh commented Jun 3, 2020

It could be useful to use the schedule command here in order to loop the occurrence of the glow. I think the way to go is to keep looping as long as a variable is set to true, then stop the scheduling when the variable is disabled again.

@Geoffry-Skionfinschii
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That sounds like a good idea, i'll look into schedule, thanks for the pointer.
I'll design the functions for the blink, and then piggyback off how you design the late game detection to fully implement it :)

@Hampfh
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Hampfh commented Jun 3, 2020

I've now integrated two hooks into the datapacks for you to use. One is before the "end game" starts and one is when endgame finishes (and sudden death begins)
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image

@Geoffry-Skionfinschii
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Ok awesome, will implement them this afternoon

@Hampfh
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Hampfh commented Jun 7, 2020

Hi Geoffry! Have you done any progress? No stress I'm just curious

@Geoffry-Skionfinschii
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Hi, sorry, had a bunch of work stuff come up, i should hopefully have it done tomorrow night, if its still not done by then i might need to yield it back to you, sorry about the runaround.

@Hampfh
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Hampfh commented Jun 8, 2020

No problem, take your time

@Hampfh Hampfh closed this as completed in 61d41f8 Jun 9, 2020
@Hampfh
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Hampfh commented Jun 9, 2020

Fixed the blip function

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