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Request : Odin Inspector compatibility for New Fields #77
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I've got a feeling Odin will replace Default inspector, FSR is hooking into it via Probably as simple as changing Patch target from default inspector to Odin one. If you know which one would that be then I'll be simpler to put in |
I made this fix, and it seems to work. Feel free to include it officially! Code at the end of the NewFieldsRendererDefaultEditorPatch static constructor:
Method added to the class: NewFieldsRendererDefaultEditorPatch
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nice one, thanks - if you could PR - that'd be great. Otherwise I'll try to put it in with other changes |
Included in my pull request. |
@GhatSmith #80 (comment) |
Just had a look, my bad I forgot to add something in my initial pull request...
By the way I tested with latest Odin version (v3.1.14.3) and it was working (with the fix mentioned above of course) . |
thanks - that's added |
The DrawOdinInspector method is missing in the current Asset Store version |
just installed fast script reload 1.6.1 on unity 2022.3.17f1 and im getting this error:
even after installing Odin (3.2.1.0 inspector+serializer) error persists |
you can try pull github version - tere's was an update that addesses it |
Right now, when the project is using Odin Inspector, you have to switch inspector to Debug mode to see the [FSR] Dynamically Added Fields. Would be great if there was a direct compatibility with Odin Inspector, without having to use debug mode.
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