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I am using a bunch of your sweet graphical components in a dashboard designer/viewer solution.
The problem is in the Section class (which looks to be a copy from Medusa). The event names are the same and will not work alongside each other. I changed the TilesFX (1.4.4) Section.class by adding a prefix TILESFX_ to the eventtype names, and they now work together.
Cheers and thanks again,
Carstein
// ******************** Inner Classes *************************************
public static class SectionEvent extends Event {
public static final EventType SECTION_ENTERED = new EventType<>(ANY, "TILESFX_SECTION_ENTERED");
public static final EventType SECTION_LEFT = new EventType<>(ANY, "TILESFX_SECTION_LEFT");
public static final EventType SECTION_UPDATE = new EventType<>(ANY, "TILESFX_SECTION_UPDATE");
// ******************** Constructors **************************************
public SectionEvent(final Object SOURCE, final EventTarget TARGET, EventType<SectionEvent> TYPE) {
super(SOURCE, TARGET, TYPE);
}
}
The text was updated successfully, but these errors were encountered:
Hi Gerrit,
I am using a bunch of your sweet graphical components in a dashboard designer/viewer solution.
The problem is in the Section class (which looks to be a copy from Medusa). The event names are the same and will not work alongside each other. I changed the TilesFX (1.4.4) Section.class by adding a prefix TILESFX_ to the eventtype names, and they now work together.
Cheers and thanks again,
Carstein
// ******************** Inner Classes *************************************
public static class SectionEvent extends Event {
public static final EventType SECTION_ENTERED = new EventType<>(ANY, "TILESFX_SECTION_ENTERED");
public static final EventType SECTION_LEFT = new EventType<>(ANY, "TILESFX_SECTION_LEFT");
public static final EventType SECTION_UPDATE = new EventType<>(ANY, "TILESFX_SECTION_UPDATE");
The text was updated successfully, but these errors were encountered: