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This repository has been archived by the owner on Sep 6, 2023. It is now read-only.
we temporaryimplemented a shader reflected from descriptorset layout/ pipeline layout mechanism, furthur we will have a better solution which, generate layout description directly from .hsl file instead of runtime reflection
the left thing is descriptor pool and descriptor set.
TODO:
we need to consider about resource binding model of HLSL
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the procedure of using a descriptor set is as follows
create descriptor pool -> allocate descriptor set -> update descriptor set -> bind descriptorset
we have some great blogs describing the descriptorset management
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