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API Reference

Shot.inject(dispatchFunc, options, callback)

Injects a fake request into an HTTP server.

  • dispatchFunc - listener function. The same as you would pass to Http.createServer when making a node HTTP server. Has the signature function (req, res) where:
    • req - a simulated request object. Inherits from Stream.Readable.
    • res - a simulated response object. Inherits from node's Http.ServerResponse.
  • options - request options object where:
    • url - a string specifying the request URL.
    • method - a string specifying the HTTP request method, defaulting to 'GET'.
    • authority - a string specifying the HTTP HOST header value to be used if no header is provided, and the url does not include an authority component. Defaults to 'localhost'.
    • headers - an optional object containing request headers.
    • remoteAddress - an optional string specifying the client remote address. Defaults to '127.0.0.1'.
    • payload - an optional request payload. Can be a string, Buffer, Stream or object.
    • simulate - an object containing flags to simulate various conditions:
      • end - indicates whether the request will fire an end event. Defaults to undefined, meaning an end event will fire.
      • split - indicates whether the request payload will be split into chunks. Defaults to undefined, meaning payload will not be chunked.
      • error - whether the request will emit an error event. Defaults to undefined, meaning no error event will be emitted. If set to true, the emitted error will have a message of 'Simulated'.
      • close - whether the request will emit a close event. Defaults to undefined, meaning no close event will be emitted.
  • callback - the callback function using the signature function (res) where:
    • res - a response object where:
      • raw - an object containing the raw request and response objects where:
        • req - the simulated request object.
        • res - the simulated response object.
      • headers - an object containing the response headers.
      • statusCode - the HTTP status code.
      • statusMessage - the HTTP status message.
      • payload - the payload as a UTF-8 encoded string.
      • rawPayload - the raw payload as a Buffer.
      • trailers - an object containing the response trailers.

Shot.isInjection(obj)

Checks if given object obj is a Shot Request object.