So you want to build your own DebugToolkit?
Here's how to get started:
- Acquire a copy of the project:
- Fork the project, and clone it from there. (Recommended for Contributing)
- Clone the project directly (Recommended for Primary Contributors)
- Download the zip file (Recommended for people without Git)
- Setup the libraries
- Run the setup.bat in the libs folder. This file requires Git.
- You may also acquire the dependencies manually from your local risk of rain 2 installation and bepinex folder.
- If that also isn't an option, the setup.bat pulls from the ror2libs github repository, where you can find a powershell script to download it.
- [OPTIONAL] Download the NetworkWeaver files. Extract this such that the
/NetworkWeaver
sits next to/Resources
and all other folders.- These are needed if you want to build networking.
- Open the project in Visual Studio.
- Additionally, you may want to select your configuration:
- Release: For what you will see on Thunderstore.
- BLEEDING-EDGE: The same as Release, save that it contains a warning that the build is not final.
- Debug: Contains additional commands for debugging other commands.
- NO-UNET: Skips the network weaving post-build step.
- Additionally, you may want to select your configuration:
- Press build! The file should appear in the main project directory.