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PlayerComplete.java
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PlayerComplete.java
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package core.player;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.HashSet;
import java.util.List;
import java.util.Map;
import java.util.Set;
import cards.Card;
import core.player.query.PlayerAttackLimitQuery;
import core.player.query.PlayerAttackTargetLimitQuery;
import core.player.query.PlayerStatusQuery;
import core.player.query_listener.PlayerStatusQueryListener;
import exceptions.server.game.InvalidPlayerCommandException;
import listeners.game.PlayerStatusListener;
/**
* client side complete implementation of player, used as player himself
*
* @author Harry
*
*/
public class PlayerComplete extends PlayerSimple {
// ******** in-game properties ***********
private List<Card> cardsOnHand;
private int attackUsed;// number of attacks already used this TURN_DEAL
private volatile int wineLimit;// limit of wines can be used in on TURN_DEAL, by
// default 1
private volatile int wineUsed;// number of wines already used this TURN_DEAL
private volatile boolean isWineUsed;// whether wine is used
private final Map<PlayerState, Integer> stateCounters;
private final Map<PlayerState, Integer> defaultStateCounters;
private Map<Class<? extends PlayerStatusQuery>, Set<PlayerStatusQueryListener<? extends PlayerStatusQuery>>> playerQueryListeners;
// private settings
private PlayerStatusListener statusListener;
public PlayerComplete(String name, int position) {
super(name, position);
cardsOnHand = new ArrayList<Card>();
this.playerQueryListeners = new HashMap<>();
// init in-game interactive properties
attackUsed = 0;
wineLimit = 1;
wineUsed = 0;
isWineUsed = false;
this.stateCounters = new HashMap<>();
this.defaultStateCounters = new HashMap<>();
statusListener = null;
}
public void registerPlayerStatusListener(PlayerStatusListener listener) {
this.statusListener = listener;
}
public void registerPlayerStatusQueryListener(PlayerStatusQueryListener<? extends PlayerStatusQuery> listener) {
if (this.playerQueryListeners.containsKey(listener.getQueryClass())) {
this.playerQueryListeners.get(listener.getQueryClass()).add(listener);
} else {
this.playerQueryListeners.put(listener.getQueryClass(), new HashSet<>(Set.of(listener)));
}
}
public void removePlayerStatusQueryListener(PlayerStatusQueryListener<? extends PlayerStatusQuery> listener) {
if (!this.playerQueryListeners.containsKey(listener.getQueryClass())) {
return;
}
this.playerQueryListeners.get(listener.getQueryClass()).remove(listener);
}
@SuppressWarnings("unchecked")
public <Q extends PlayerStatusQuery> void query(Q query) {
if (!this.playerQueryListeners.containsKey(query.getClass())) {
return;
}
for (PlayerStatusQueryListener<? extends PlayerStatusQuery> listener : this.playerQueryListeners.get(query.getClass())) {
((PlayerStatusQueryListener<Q>) listener).onQuery(query, this);
}
}
public List<Card> getCardsOnHand() {
return List.copyOf(cardsOnHand);
}
@Override
public void addCard(Card card) {
cardsOnHand.add(card);
super.addCard(card);
}
@Override
public void removeCardFromHand(Card card) throws InvalidPlayerCommandException {
if (!cardsOnHand.contains(card)) {
throw new InvalidPlayerCommandException("removeCardFromHand: Card " + card + " is not on player's hand");
}
cardsOnHand.remove(card);
super.removeCardFromHand(card);
}
@Override
public void useCard(Card card) throws InvalidPlayerCommandException {
if (!cardsOnHand.contains(card)) {
throw new InvalidPlayerCommandException("useCard: Card " + card + " is not on player's hand");
}
cardsOnHand.remove(card);
super.useCard(card);
}
@Override
public void discardCard(Card card) throws InvalidPlayerCommandException {
if (!cardsOnHand.contains(card)) {
throw new InvalidPlayerCommandException("discardCard: Card " + card + " is not on player's hand");
}
cardsOnHand.remove(card);
super.discardCard(card);
}
public void setAttackUsed(int amount) throws InvalidPlayerCommandException {
if (amount != getAttackUsed()) {
attackUsed = amount;
if (statusListener != null) {
statusListener.onSetAttackUsed(amount);
}
}
}
public void useAttack() throws InvalidPlayerCommandException {
attackUsed++;
if (statusListener != null) {
statusListener.onAttackUsed();
}
}
public void setWineUsed(int amount) throws InvalidPlayerCommandException {
if (amount != getWineUsed()) {
wineUsed = amount;
if (wineUsed == 0) {
isWineUsed = false;
}
if (statusListener != null) {
statusListener.onSetWineUsed(amount);
}
}
}
@Override
public void useWine() throws InvalidPlayerCommandException {
wineUsed++;
isWineUsed = true;
super.useWine();
}
public int getAttackUsed() {
return attackUsed;
}
public int getAttackLimit() {
PlayerAttackLimitQuery query = new PlayerAttackLimitQuery(1);
this.query(query);
return query.getLimit();
}
public int getAttackTargetLimit() {
PlayerAttackTargetLimitQuery query = new PlayerAttackTargetLimitQuery(1);
this.query(query);
return query.getLimit();
}
public boolean isWineUsed() {
return isWineUsed;
}
public int getWineUsed() {
return wineUsed;
}
public int getWineLimit() {
return wineLimit;
}
public void registerDefaultPlayerState(PlayerState key, int value) {
this.defaultStateCounters.put(key, value);
this.updatePlayerState(key, value);
}
public void resetPlayerStates() {
for (Map.Entry<PlayerState, Integer> entry : this.defaultStateCounters.entrySet()) {
this.updatePlayerState(entry.getKey(), entry.getValue());
}
}
public void updatePlayerState(PlayerState key, int value) {
this.stateCounters.put(key, value);
if (statusListener != null) {
statusListener.onPlayerStateUpdated(key, value);
}
}
public int getPlayerState(PlayerState key) {
return this.stateCounters.get(key);
}
public Set<PlayerState> getPlayerStates() {
return this.stateCounters.keySet();
}
}