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Investigate optimisations #3

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HarryPeach opened this issue Apr 22, 2021 · 2 comments
Closed

Investigate optimisations #3

HarryPeach opened this issue Apr 22, 2021 · 2 comments
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@HarryPeach
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Investigate where parts of the project can be optimised

  1. Reworking algorithms such as update and _place_particle
  2. Compiling some code using libraries such as numba
@HarryPeach HarryPeach added this to To do in Version 2.0 Apr 22, 2021
@HarryPeach HarryPeach moved this from To do to In Progress in Version 2.0 Apr 22, 2021
@HarryPeach HarryPeach moved this from In Progress to To do in Version 2.0 Apr 22, 2021
@HarryPeach HarryPeach added the question Further information is requested label Apr 22, 2021
@HarryPeach
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May also be worth using a numpy array for the canvas backend

@HarryPeach HarryPeach removed this from To do in Version 2.0 Apr 22, 2021
@HarryPeach
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#16 has been created for point 1, and compiling code does not significantly increase game speed. Much of the speed issues are because of the limitations of writing the game in Python.

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