-
Notifications
You must be signed in to change notification settings - Fork 38
/
constants.go
195 lines (163 loc) · 5.12 KB
/
constants.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
package trigger
import "strings"
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See NOTICE.txt in the project root for license information.
type ProvisioningState string
const (
ProvisioningStateCreating ProvisioningState = "Creating"
ProvisioningStateDeleting ProvisioningState = "Deleting"
ProvisioningStateFailed ProvisioningState = "Failed"
ProvisioningStateMoving ProvisioningState = "Moving"
ProvisioningStateSucceeded ProvisioningState = "Succeeded"
)
func PossibleValuesForProvisioningState() []string {
return []string{
string(ProvisioningStateCreating),
string(ProvisioningStateDeleting),
string(ProvisioningStateFailed),
string(ProvisioningStateMoving),
string(ProvisioningStateSucceeded),
}
}
func parseProvisioningState(input string) (*ProvisioningState, error) {
vals := map[string]ProvisioningState{
"creating": ProvisioningStateCreating,
"deleting": ProvisioningStateDeleting,
"failed": ProvisioningStateFailed,
"moving": ProvisioningStateMoving,
"succeeded": ProvisioningStateSucceeded,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := ProvisioningState(input)
return &out, nil
}
type RecurrenceInterval string
const (
RecurrenceIntervalDay RecurrenceInterval = "Day"
RecurrenceIntervalHour RecurrenceInterval = "Hour"
)
func PossibleValuesForRecurrenceInterval() []string {
return []string{
string(RecurrenceIntervalDay),
string(RecurrenceIntervalHour),
}
}
func parseRecurrenceInterval(input string) (*RecurrenceInterval, error) {
vals := map[string]RecurrenceInterval{
"day": RecurrenceIntervalDay,
"hour": RecurrenceIntervalHour,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := RecurrenceInterval(input)
return &out, nil
}
type Status string
const (
StatusAccepted Status = "Accepted"
StatusCanceled Status = "Canceled"
StatusFailed Status = "Failed"
StatusInProgress Status = "InProgress"
StatusSucceeded Status = "Succeeded"
StatusTransientFailure Status = "TransientFailure"
)
func PossibleValuesForStatus() []string {
return []string{
string(StatusAccepted),
string(StatusCanceled),
string(StatusFailed),
string(StatusInProgress),
string(StatusSucceeded),
string(StatusTransientFailure),
}
}
func parseStatus(input string) (*Status, error) {
vals := map[string]Status{
"accepted": StatusAccepted,
"canceled": StatusCanceled,
"failed": StatusFailed,
"inprogress": StatusInProgress,
"succeeded": StatusSucceeded,
"transientfailure": StatusTransientFailure,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := Status(input)
return &out, nil
}
type SynchronizationMode string
const (
SynchronizationModeFullSync SynchronizationMode = "FullSync"
SynchronizationModeIncremental SynchronizationMode = "Incremental"
)
func PossibleValuesForSynchronizationMode() []string {
return []string{
string(SynchronizationModeFullSync),
string(SynchronizationModeIncremental),
}
}
func parseSynchronizationMode(input string) (*SynchronizationMode, error) {
vals := map[string]SynchronizationMode{
"fullsync": SynchronizationModeFullSync,
"incremental": SynchronizationModeIncremental,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := SynchronizationMode(input)
return &out, nil
}
type TriggerKind string
const (
TriggerKindScheduleBased TriggerKind = "ScheduleBased"
)
func PossibleValuesForTriggerKind() []string {
return []string{
string(TriggerKindScheduleBased),
}
}
func parseTriggerKind(input string) (*TriggerKind, error) {
vals := map[string]TriggerKind{
"schedulebased": TriggerKindScheduleBased,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := TriggerKind(input)
return &out, nil
}
type TriggerStatus string
const (
TriggerStatusActive TriggerStatus = "Active"
TriggerStatusInactive TriggerStatus = "Inactive"
TriggerStatusSourceSynchronizationSettingDeleted TriggerStatus = "SourceSynchronizationSettingDeleted"
)
func PossibleValuesForTriggerStatus() []string {
return []string{
string(TriggerStatusActive),
string(TriggerStatusInactive),
string(TriggerStatusSourceSynchronizationSettingDeleted),
}
}
func parseTriggerStatus(input string) (*TriggerStatus, error) {
vals := map[string]TriggerStatus{
"active": TriggerStatusActive,
"inactive": TriggerStatusInactive,
"sourcesynchronizationsettingdeleted": TriggerStatusSourceSynchronizationSettingDeleted,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := TriggerStatus(input)
return &out, nil
}