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constants.go
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constants.go
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package elasticpools
import (
"encoding/json"
"fmt"
"strings"
)
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See NOTICE.txt in the project root for license information.
type ElasticPoolLicenseType string
const (
ElasticPoolLicenseTypeBasePrice ElasticPoolLicenseType = "BasePrice"
ElasticPoolLicenseTypeLicenseIncluded ElasticPoolLicenseType = "LicenseIncluded"
)
func PossibleValuesForElasticPoolLicenseType() []string {
return []string{
string(ElasticPoolLicenseTypeBasePrice),
string(ElasticPoolLicenseTypeLicenseIncluded),
}
}
func (s *ElasticPoolLicenseType) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseElasticPoolLicenseType(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseElasticPoolLicenseType(input string) (*ElasticPoolLicenseType, error) {
vals := map[string]ElasticPoolLicenseType{
"baseprice": ElasticPoolLicenseTypeBasePrice,
"licenseincluded": ElasticPoolLicenseTypeLicenseIncluded,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := ElasticPoolLicenseType(input)
return &out, nil
}
type ElasticPoolState string
const (
ElasticPoolStateCreating ElasticPoolState = "Creating"
ElasticPoolStateDisabled ElasticPoolState = "Disabled"
ElasticPoolStateReady ElasticPoolState = "Ready"
)
func PossibleValuesForElasticPoolState() []string {
return []string{
string(ElasticPoolStateCreating),
string(ElasticPoolStateDisabled),
string(ElasticPoolStateReady),
}
}
func (s *ElasticPoolState) UnmarshalJSON(bytes []byte) error {
var decoded string
if err := json.Unmarshal(bytes, &decoded); err != nil {
return fmt.Errorf("unmarshaling: %+v", err)
}
out, err := parseElasticPoolState(decoded)
if err != nil {
return fmt.Errorf("parsing %q: %+v", decoded, err)
}
*s = *out
return nil
}
func parseElasticPoolState(input string) (*ElasticPoolState, error) {
vals := map[string]ElasticPoolState{
"creating": ElasticPoolStateCreating,
"disabled": ElasticPoolStateDisabled,
"ready": ElasticPoolStateReady,
}
if v, ok := vals[strings.ToLower(input)]; ok {
return &v, nil
}
// otherwise presume it's an undefined value and best-effort it
out := ElasticPoolState(input)
return &out, nil
}