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NodeEvent.md

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NodeEvent

Properties

Name Type Description Notes
CreateIndex Pointer to int32 [optional]
Details Pointer to map[string]string [optional]
Message Pointer to string [optional]
Subsystem Pointer to string [optional]
Timestamp Pointer to time.Time [optional]

Methods

NewNodeEvent

func NewNodeEvent() *NodeEvent

NewNodeEvent instantiates a new NodeEvent object This constructor will assign default values to properties that have it defined, and makes sure properties required by API are set, but the set of arguments will change when the set of required properties is changed

NewNodeEventWithDefaults

func NewNodeEventWithDefaults() *NodeEvent

NewNodeEventWithDefaults instantiates a new NodeEvent object This constructor will only assign default values to properties that have it defined, but it doesn't guarantee that properties required by API are set

GetCreateIndex

func (o *NodeEvent) GetCreateIndex() int32

GetCreateIndex returns the CreateIndex field if non-nil, zero value otherwise.

GetCreateIndexOk

func (o *NodeEvent) GetCreateIndexOk() (*int32, bool)

GetCreateIndexOk returns a tuple with the CreateIndex field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetCreateIndex

func (o *NodeEvent) SetCreateIndex(v int32)

SetCreateIndex sets CreateIndex field to given value.

HasCreateIndex

func (o *NodeEvent) HasCreateIndex() bool

HasCreateIndex returns a boolean if a field has been set.

GetDetails

func (o *NodeEvent) GetDetails() map[string]string

GetDetails returns the Details field if non-nil, zero value otherwise.

GetDetailsOk

func (o *NodeEvent) GetDetailsOk() (*map[string]string, bool)

GetDetailsOk returns a tuple with the Details field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetDetails

func (o *NodeEvent) SetDetails(v map[string]string)

SetDetails sets Details field to given value.

HasDetails

func (o *NodeEvent) HasDetails() bool

HasDetails returns a boolean if a field has been set.

GetMessage

func (o *NodeEvent) GetMessage() string

GetMessage returns the Message field if non-nil, zero value otherwise.

GetMessageOk

func (o *NodeEvent) GetMessageOk() (*string, bool)

GetMessageOk returns a tuple with the Message field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetMessage

func (o *NodeEvent) SetMessage(v string)

SetMessage sets Message field to given value.

HasMessage

func (o *NodeEvent) HasMessage() bool

HasMessage returns a boolean if a field has been set.

GetSubsystem

func (o *NodeEvent) GetSubsystem() string

GetSubsystem returns the Subsystem field if non-nil, zero value otherwise.

GetSubsystemOk

func (o *NodeEvent) GetSubsystemOk() (*string, bool)

GetSubsystemOk returns a tuple with the Subsystem field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetSubsystem

func (o *NodeEvent) SetSubsystem(v string)

SetSubsystem sets Subsystem field to given value.

HasSubsystem

func (o *NodeEvent) HasSubsystem() bool

HasSubsystem returns a boolean if a field has been set.

GetTimestamp

func (o *NodeEvent) GetTimestamp() time.Time

GetTimestamp returns the Timestamp field if non-nil, zero value otherwise.

GetTimestampOk

func (o *NodeEvent) GetTimestampOk() (*time.Time, bool)

GetTimestampOk returns a tuple with the Timestamp field if it's non-nil, zero value otherwise and a boolean to check if the value has been set.

SetTimestamp

func (o *NodeEvent) SetTimestamp(v time.Time)

SetTimestamp sets Timestamp field to given value.

HasTimestamp

func (o *NodeEvent) HasTimestamp() bool

HasTimestamp returns a boolean if a field has been set.

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