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/
model_operator_health_reply.go
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/
model_operator_health_reply.go
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/*
* Nomad
*
* No description provided (generated by Openapi Generator https://github.com/openapitools/openapi-generator)
*
* API version: 1.1.4
* Contact: support@hashicorp.com
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package client
import (
"encoding/json"
)
// OperatorHealthReply struct for OperatorHealthReply
type OperatorHealthReply struct {
FailureTolerance *int32 `json:"FailureTolerance,omitempty"`
Healthy *bool `json:"Healthy,omitempty"`
Servers *[]ServerHealth `json:"Servers,omitempty"`
}
// NewOperatorHealthReply instantiates a new OperatorHealthReply object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewOperatorHealthReply() *OperatorHealthReply {
this := OperatorHealthReply{}
return &this
}
// NewOperatorHealthReplyWithDefaults instantiates a new OperatorHealthReply object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewOperatorHealthReplyWithDefaults() *OperatorHealthReply {
this := OperatorHealthReply{}
return &this
}
// GetFailureTolerance returns the FailureTolerance field value if set, zero value otherwise.
func (o *OperatorHealthReply) GetFailureTolerance() int32 {
if o == nil || o.FailureTolerance == nil {
var ret int32
return ret
}
return *o.FailureTolerance
}
// GetFailureToleranceOk returns a tuple with the FailureTolerance field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *OperatorHealthReply) GetFailureToleranceOk() (*int32, bool) {
if o == nil || o.FailureTolerance == nil {
return nil, false
}
return o.FailureTolerance, true
}
// HasFailureTolerance returns a boolean if a field has been set.
func (o *OperatorHealthReply) HasFailureTolerance() bool {
if o != nil && o.FailureTolerance != nil {
return true
}
return false
}
// SetFailureTolerance gets a reference to the given int32 and assigns it to the FailureTolerance field.
func (o *OperatorHealthReply) SetFailureTolerance(v int32) {
o.FailureTolerance = &v
}
// GetHealthy returns the Healthy field value if set, zero value otherwise.
func (o *OperatorHealthReply) GetHealthy() bool {
if o == nil || o.Healthy == nil {
var ret bool
return ret
}
return *o.Healthy
}
// GetHealthyOk returns a tuple with the Healthy field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *OperatorHealthReply) GetHealthyOk() (*bool, bool) {
if o == nil || o.Healthy == nil {
return nil, false
}
return o.Healthy, true
}
// HasHealthy returns a boolean if a field has been set.
func (o *OperatorHealthReply) HasHealthy() bool {
if o != nil && o.Healthy != nil {
return true
}
return false
}
// SetHealthy gets a reference to the given bool and assigns it to the Healthy field.
func (o *OperatorHealthReply) SetHealthy(v bool) {
o.Healthy = &v
}
// GetServers returns the Servers field value if set, zero value otherwise.
func (o *OperatorHealthReply) GetServers() []ServerHealth {
if o == nil || o.Servers == nil {
var ret []ServerHealth
return ret
}
return *o.Servers
}
// GetServersOk returns a tuple with the Servers field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *OperatorHealthReply) GetServersOk() (*[]ServerHealth, bool) {
if o == nil || o.Servers == nil {
return nil, false
}
return o.Servers, true
}
// HasServers returns a boolean if a field has been set.
func (o *OperatorHealthReply) HasServers() bool {
if o != nil && o.Servers != nil {
return true
}
return false
}
// SetServers gets a reference to the given []ServerHealth and assigns it to the Servers field.
func (o *OperatorHealthReply) SetServers(v []ServerHealth) {
o.Servers = &v
}
func (o OperatorHealthReply) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if o.FailureTolerance != nil {
toSerialize["FailureTolerance"] = o.FailureTolerance
}
if o.Healthy != nil {
toSerialize["Healthy"] = o.Healthy
}
if o.Servers != nil {
toSerialize["Servers"] = o.Servers
}
return json.Marshal(toSerialize)
}
type NullableOperatorHealthReply struct {
value *OperatorHealthReply
isSet bool
}
func (v NullableOperatorHealthReply) Get() *OperatorHealthReply {
return v.value
}
func (v *NullableOperatorHealthReply) Set(val *OperatorHealthReply) {
v.value = val
v.isSet = true
}
func (v NullableOperatorHealthReply) IsSet() bool {
return v.isSet
}
func (v *NullableOperatorHealthReply) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableOperatorHealthReply(val *OperatorHealthReply) *NullableOperatorHealthReply {
return &NullableOperatorHealthReply{value: val, isSet: true}
}
func (v NullableOperatorHealthReply) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableOperatorHealthReply) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}