generated from hashicorp/terraform-provider-scaffolding
/
build_resource_gen.go
240 lines (225 loc) · 10.9 KB
/
build_resource_gen.go
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// Copyright (c) HashiCorp, Inc.
// SPDX-License-Identifier: MPL-2.0
// Code generated by generators/resource/main.go; DO NOT EDIT.
package gamelift
import (
"context"
"github.com/hashicorp/terraform-plugin-framework-validators/stringvalidator"
"github.com/hashicorp/terraform-plugin-framework/resource"
"github.com/hashicorp/terraform-plugin-framework/resource/schema"
"github.com/hashicorp/terraform-plugin-framework/resource/schema/objectplanmodifier"
"github.com/hashicorp/terraform-plugin-framework/resource/schema/planmodifier"
"github.com/hashicorp/terraform-plugin-framework/resource/schema/stringplanmodifier"
"github.com/hashicorp/terraform-plugin-framework/schema/validator"
"github.com/hashicorp/terraform-provider-awscc/internal/generic"
"github.com/hashicorp/terraform-provider-awscc/internal/registry"
)
func init() {
registry.AddResourceFactory("awscc_gamelift_build", buildResource)
}
// buildResource returns the Terraform awscc_gamelift_build resource.
// This Terraform resource corresponds to the CloudFormation AWS::GameLift::Build resource.
func buildResource(ctx context.Context) (resource.Resource, error) {
attributes := map[string]schema.Attribute{ /*START SCHEMA*/
// Property: BuildId
// CloudFormation resource type schema:
//
// {
// "description": "A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.",
// "type": "string"
// }
"build_id": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "A unique identifier for a build to be deployed on the new fleet. If you are deploying the fleet with a custom game build, you must specify this property. The build must have been successfully uploaded to Amazon GameLift and be in a READY status. This fleet setting cannot be changed once the fleet is created.",
Computed: true,
PlanModifiers: []planmodifier.String{ /*START PLAN MODIFIERS*/
stringplanmodifier.UseStateForUnknown(),
}, /*END PLAN MODIFIERS*/
}, /*END ATTRIBUTE*/
// Property: Name
// CloudFormation resource type schema:
//
// {
// "description": "A descriptive label that is associated with a build. Build names do not need to be unique.",
// "type": "string"
// }
"name": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "A descriptive label that is associated with a build. Build names do not need to be unique.",
Optional: true,
Computed: true,
PlanModifiers: []planmodifier.String{ /*START PLAN MODIFIERS*/
stringplanmodifier.UseStateForUnknown(),
}, /*END PLAN MODIFIERS*/
}, /*END ATTRIBUTE*/
// Property: OperatingSystem
// CloudFormation resource type schema:
//
// {
// "description": "The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.",
// "enum": [
// "AMAZON_LINUX",
// "AMAZON_LINUX_2",
// "AMAZON_LINUX_2023",
// "WINDOWS_2012",
// "WINDOWS_2016"
// ],
// "type": "string"
// }
"operating_system": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "The operating system that the game server binaries are built to run on. This value determines the type of fleet resources that you can use for this build. If your game build contains multiple executables, they all must run on the same operating system. If an operating system is not specified when creating a build, Amazon GameLift uses the default value (WINDOWS_2012). This value cannot be changed later.",
Optional: true,
Computed: true,
Validators: []validator.String{ /*START VALIDATORS*/
stringvalidator.OneOf(
"AMAZON_LINUX",
"AMAZON_LINUX_2",
"AMAZON_LINUX_2023",
"WINDOWS_2012",
"WINDOWS_2016",
),
}, /*END VALIDATORS*/
PlanModifiers: []planmodifier.String{ /*START PLAN MODIFIERS*/
stringplanmodifier.UseStateForUnknown(),
stringplanmodifier.RequiresReplace(),
}, /*END PLAN MODIFIERS*/
}, /*END ATTRIBUTE*/
// Property: ServerSdkVersion
// CloudFormation resource type schema:
//
// {
// "description": "A server SDK version you used when integrating your game server build with Amazon GameLift. By default Amazon GameLift sets this value to 4.0.2.",
// "type": "string"
// }
"server_sdk_version": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "A server SDK version you used when integrating your game server build with Amazon GameLift. By default Amazon GameLift sets this value to 4.0.2.",
Optional: true,
Computed: true,
PlanModifiers: []planmodifier.String{ /*START PLAN MODIFIERS*/
stringplanmodifier.UseStateForUnknown(),
stringplanmodifier.RequiresReplace(),
}, /*END PLAN MODIFIERS*/
// ServerSdkVersion is a write-only property.
}, /*END ATTRIBUTE*/
// Property: StorageLocation
// CloudFormation resource type schema:
//
// {
// "additionalProperties": false,
// "$comment": "Contains object details present in the S3 Bucket",
// "description": "Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.",
// "properties": {
// "Bucket": {
// "description": "An Amazon S3 bucket identifier. This is the name of the S3 bucket.",
// "type": "string"
// },
// "Key": {
// "description": "The name of the zip file that contains the build files or script files.",
// "type": "string"
// },
// "ObjectVersion": {
// "description": "The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.",
// "type": "string"
// },
// "RoleArn": {
// "description": "The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.",
// "type": "string"
// }
// },
// "required": [
// "Bucket",
// "Key",
// "RoleArn"
// ],
// "type": "object"
// }
"storage_location": schema.SingleNestedAttribute{ /*START ATTRIBUTE*/
Attributes: map[string]schema.Attribute{ /*START SCHEMA*/
// Property: Bucket
"bucket": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "An Amazon S3 bucket identifier. This is the name of the S3 bucket.",
Required: true,
}, /*END ATTRIBUTE*/
// Property: Key
"key": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "The name of the zip file that contains the build files or script files.",
Required: true,
}, /*END ATTRIBUTE*/
// Property: ObjectVersion
"object_version": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "The version of the file, if object versioning is turned on for the bucket. Amazon GameLift uses this information when retrieving files from your S3 bucket. To retrieve a specific version of the file, provide an object version. To retrieve the latest version of the file, do not set this parameter.",
Optional: true,
Computed: true,
PlanModifiers: []planmodifier.String{ /*START PLAN MODIFIERS*/
stringplanmodifier.UseStateForUnknown(),
}, /*END PLAN MODIFIERS*/
}, /*END ATTRIBUTE*/
// Property: RoleArn
"role_arn": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "The Amazon Resource Name (ARN) for an IAM role that allows Amazon GameLift to access the S3 bucket.",
Required: true,
}, /*END ATTRIBUTE*/
}, /*END SCHEMA*/
Description: "Information indicating where your game build files are stored. Use this parameter only when creating a build with files stored in an Amazon S3 bucket that you own. The storage location must specify an Amazon S3 bucket name and key. The location must also specify a role ARN that you set up to allow Amazon GameLift to access your Amazon S3 bucket. The S3 bucket and your new build must be in the same Region.",
Optional: true,
Computed: true,
PlanModifiers: []planmodifier.Object{ /*START PLAN MODIFIERS*/
objectplanmodifier.UseStateForUnknown(),
objectplanmodifier.RequiresReplace(),
}, /*END PLAN MODIFIERS*/
// StorageLocation is a write-only property.
}, /*END ATTRIBUTE*/
// Property: Version
// CloudFormation resource type schema:
//
// {
// "description": "Version information that is associated with this build. Version strings do not need to be unique.",
// "type": "string"
// }
"version": schema.StringAttribute{ /*START ATTRIBUTE*/
Description: "Version information that is associated with this build. Version strings do not need to be unique.",
Optional: true,
Computed: true,
PlanModifiers: []planmodifier.String{ /*START PLAN MODIFIERS*/
stringplanmodifier.UseStateForUnknown(),
}, /*END PLAN MODIFIERS*/
}, /*END ATTRIBUTE*/
} /*END SCHEMA*/
// Corresponds to CloudFormation primaryIdentifier.
attributes["id"] = schema.StringAttribute{
Description: "Uniquely identifies the resource.",
Computed: true,
PlanModifiers: []planmodifier.String{
stringplanmodifier.UseStateForUnknown(),
},
}
schema := schema.Schema{
Description: "Resource Type definition for AWS::GameLift::Build",
Version: 1,
Attributes: attributes,
}
var opts generic.ResourceOptions
opts = opts.WithCloudFormationTypeName("AWS::GameLift::Build").WithTerraformTypeName("awscc_gamelift_build")
opts = opts.WithTerraformSchema(schema)
opts = opts.WithAttributeNameMap(map[string]string{
"bucket": "Bucket",
"build_id": "BuildId",
"key": "Key",
"name": "Name",
"object_version": "ObjectVersion",
"operating_system": "OperatingSystem",
"role_arn": "RoleArn",
"server_sdk_version": "ServerSdkVersion",
"storage_location": "StorageLocation",
"version": "Version",
})
opts = opts.WithWriteOnlyPropertyPaths([]string{
"/properties/StorageLocation",
"/properties/ServerSdkVersion",
})
opts = opts.WithCreateTimeoutInMinutes(0).WithDeleteTimeoutInMinutes(0)
opts = opts.WithUpdateTimeoutInMinutes(0)
v, err := generic.NewResource(ctx, opts...)
if err != nil {
return nil, err
}
return v, nil
}