/
resource_game_services_game_server_deployment.go
382 lines (319 loc) · 12.2 KB
/
resource_game_services_game_server_deployment.go
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// ----------------------------------------------------------------------------
//
// *** AUTO GENERATED CODE *** AUTO GENERATED CODE ***
//
// ----------------------------------------------------------------------------
//
// This file is automatically generated by Magic Modules and manual
// changes will be clobbered when the file is regenerated.
//
// Please read more about how to change this file in
// .github/CONTRIBUTING.md.
//
// ----------------------------------------------------------------------------
package google
import (
"fmt"
"log"
"reflect"
"strings"
"time"
"github.com/hashicorp/terraform-plugin-sdk/v2/helper/schema"
)
func resourceGameServicesGameServerDeployment() *schema.Resource {
return &schema.Resource{
Create: resourceGameServicesGameServerDeploymentCreate,
Read: resourceGameServicesGameServerDeploymentRead,
Update: resourceGameServicesGameServerDeploymentUpdate,
Delete: resourceGameServicesGameServerDeploymentDelete,
Importer: &schema.ResourceImporter{
State: resourceGameServicesGameServerDeploymentImport,
},
Timeouts: &schema.ResourceTimeout{
Create: schema.DefaultTimeout(4 * time.Minute),
Update: schema.DefaultTimeout(4 * time.Minute),
Delete: schema.DefaultTimeout(4 * time.Minute),
},
Schema: map[string]*schema.Schema{
"deployment_id": {
Type: schema.TypeString,
Required: true,
ForceNew: true,
Description: `A unique id for the deployment.`,
},
"description": {
Type: schema.TypeString,
Optional: true,
Description: `Human readable description of the game server deployment.`,
},
"labels": {
Type: schema.TypeMap,
Optional: true,
Description: `The labels associated with this game server deployment. Each label is a
key-value pair.`,
Elem: &schema.Schema{Type: schema.TypeString},
},
"location": {
Type: schema.TypeString,
Optional: true,
Description: `Location of the Deployment.`,
Default: "global",
},
"name": {
Type: schema.TypeString,
Computed: true,
Description: `The resource id of the game server deployment, eg:
'projects/{project_id}/locations/{location}/gameServerDeployments/{deployment_id}'.
For example,
'projects/my-project/locations/{location}/gameServerDeployments/my-deployment'.`,
},
"project": {
Type: schema.TypeString,
Optional: true,
Computed: true,
ForceNew: true,
},
},
UseJSONNumber: true,
}
}
func resourceGameServicesGameServerDeploymentCreate(d *schema.ResourceData, meta interface{}) error {
config := meta.(*Config)
userAgent, err := generateUserAgentString(d, config.userAgent)
if err != nil {
return err
}
obj := make(map[string]interface{})
descriptionProp, err := expandGameServicesGameServerDeploymentDescription(d.Get("description"), d, config)
if err != nil {
return err
} else if v, ok := d.GetOkExists("description"); !isEmptyValue(reflect.ValueOf(descriptionProp)) && (ok || !reflect.DeepEqual(v, descriptionProp)) {
obj["description"] = descriptionProp
}
labelsProp, err := expandGameServicesGameServerDeploymentLabels(d.Get("labels"), d, config)
if err != nil {
return err
} else if v, ok := d.GetOkExists("labels"); !isEmptyValue(reflect.ValueOf(labelsProp)) && (ok || !reflect.DeepEqual(v, labelsProp)) {
obj["labels"] = labelsProp
}
url, err := replaceVars(d, config, "{{GameServicesBasePath}}projects/{{project}}/locations/{{location}}/gameServerDeployments?deploymentId={{deployment_id}}")
if err != nil {
return err
}
log.Printf("[DEBUG] Creating new GameServerDeployment: %#v", obj)
billingProject := ""
project, err := getProject(d, config)
if err != nil {
return fmt.Errorf("Error fetching project for GameServerDeployment: %s", err)
}
billingProject = project
// err == nil indicates that the billing_project value was found
if bp, err := getBillingProject(d, config); err == nil {
billingProject = bp
}
res, err := sendRequestWithTimeout(config, "POST", billingProject, url, userAgent, obj, d.Timeout(schema.TimeoutCreate))
if err != nil {
return fmt.Errorf("Error creating GameServerDeployment: %s", err)
}
// Store the ID now
id, err := replaceVars(d, config, "projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}")
if err != nil {
return fmt.Errorf("Error constructing id: %s", err)
}
d.SetId(id)
// Use the resource in the operation response to populate
// identity fields and d.Id() before read
var opRes map[string]interface{}
err = gameServicesOperationWaitTimeWithResponse(
config, res, &opRes, project, "Creating GameServerDeployment", userAgent,
d.Timeout(schema.TimeoutCreate))
if err != nil {
// The resource didn't actually create
d.SetId("")
return fmt.Errorf("Error waiting to create GameServerDeployment: %s", err)
}
if err := d.Set("name", flattenGameServicesGameServerDeploymentName(opRes["name"], d, config)); err != nil {
return err
}
// This may have caused the ID to update - update it if so.
id, err = replaceVars(d, config, "projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}")
if err != nil {
return fmt.Errorf("Error constructing id: %s", err)
}
d.SetId(id)
log.Printf("[DEBUG] Finished creating GameServerDeployment %q: %#v", d.Id(), res)
return resourceGameServicesGameServerDeploymentRead(d, meta)
}
func resourceGameServicesGameServerDeploymentRead(d *schema.ResourceData, meta interface{}) error {
config := meta.(*Config)
userAgent, err := generateUserAgentString(d, config.userAgent)
if err != nil {
return err
}
url, err := replaceVars(d, config, "{{GameServicesBasePath}}projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}")
if err != nil {
return err
}
billingProject := ""
project, err := getProject(d, config)
if err != nil {
return fmt.Errorf("Error fetching project for GameServerDeployment: %s", err)
}
billingProject = project
// err == nil indicates that the billing_project value was found
if bp, err := getBillingProject(d, config); err == nil {
billingProject = bp
}
res, err := sendRequest(config, "GET", billingProject, url, userAgent, nil)
if err != nil {
return handleNotFoundError(err, d, fmt.Sprintf("GameServicesGameServerDeployment %q", d.Id()))
}
if err := d.Set("project", project); err != nil {
return fmt.Errorf("Error reading GameServerDeployment: %s", err)
}
if err := d.Set("name", flattenGameServicesGameServerDeploymentName(res["name"], d, config)); err != nil {
return fmt.Errorf("Error reading GameServerDeployment: %s", err)
}
if err := d.Set("description", flattenGameServicesGameServerDeploymentDescription(res["description"], d, config)); err != nil {
return fmt.Errorf("Error reading GameServerDeployment: %s", err)
}
if err := d.Set("labels", flattenGameServicesGameServerDeploymentLabels(res["labels"], d, config)); err != nil {
return fmt.Errorf("Error reading GameServerDeployment: %s", err)
}
return nil
}
func resourceGameServicesGameServerDeploymentUpdate(d *schema.ResourceData, meta interface{}) error {
config := meta.(*Config)
userAgent, err := generateUserAgentString(d, config.userAgent)
if err != nil {
return err
}
billingProject := ""
project, err := getProject(d, config)
if err != nil {
return fmt.Errorf("Error fetching project for GameServerDeployment: %s", err)
}
billingProject = project
obj := make(map[string]interface{})
descriptionProp, err := expandGameServicesGameServerDeploymentDescription(d.Get("description"), d, config)
if err != nil {
return err
} else if v, ok := d.GetOkExists("description"); !isEmptyValue(reflect.ValueOf(v)) && (ok || !reflect.DeepEqual(v, descriptionProp)) {
obj["description"] = descriptionProp
}
labelsProp, err := expandGameServicesGameServerDeploymentLabels(d.Get("labels"), d, config)
if err != nil {
return err
} else if v, ok := d.GetOkExists("labels"); !isEmptyValue(reflect.ValueOf(v)) && (ok || !reflect.DeepEqual(v, labelsProp)) {
obj["labels"] = labelsProp
}
url, err := replaceVars(d, config, "{{GameServicesBasePath}}projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}")
if err != nil {
return err
}
log.Printf("[DEBUG] Updating GameServerDeployment %q: %#v", d.Id(), obj)
updateMask := []string{}
if d.HasChange("description") {
updateMask = append(updateMask, "description")
}
if d.HasChange("labels") {
updateMask = append(updateMask, "labels")
}
// updateMask is a URL parameter but not present in the schema, so replaceVars
// won't set it
url, err = addQueryParams(url, map[string]string{"updateMask": strings.Join(updateMask, ",")})
if err != nil {
return err
}
// err == nil indicates that the billing_project value was found
if bp, err := getBillingProject(d, config); err == nil {
billingProject = bp
}
res, err := sendRequestWithTimeout(config, "PATCH", billingProject, url, userAgent, obj, d.Timeout(schema.TimeoutUpdate))
if err != nil {
return fmt.Errorf("Error updating GameServerDeployment %q: %s", d.Id(), err)
} else {
log.Printf("[DEBUG] Finished updating GameServerDeployment %q: %#v", d.Id(), res)
}
err = gameServicesOperationWaitTime(
config, res, project, "Updating GameServerDeployment", userAgent,
d.Timeout(schema.TimeoutUpdate))
if err != nil {
return err
}
return resourceGameServicesGameServerDeploymentRead(d, meta)
}
func resourceGameServicesGameServerDeploymentDelete(d *schema.ResourceData, meta interface{}) error {
config := meta.(*Config)
userAgent, err := generateUserAgentString(d, config.userAgent)
if err != nil {
return err
}
billingProject := ""
project, err := getProject(d, config)
if err != nil {
return fmt.Errorf("Error fetching project for GameServerDeployment: %s", err)
}
billingProject = project
url, err := replaceVars(d, config, "{{GameServicesBasePath}}projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}")
if err != nil {
return err
}
var obj map[string]interface{}
log.Printf("[DEBUG] Deleting GameServerDeployment %q", d.Id())
// err == nil indicates that the billing_project value was found
if bp, err := getBillingProject(d, config); err == nil {
billingProject = bp
}
res, err := sendRequestWithTimeout(config, "DELETE", billingProject, url, userAgent, obj, d.Timeout(schema.TimeoutDelete))
if err != nil {
return handleNotFoundError(err, d, "GameServerDeployment")
}
err = gameServicesOperationWaitTime(
config, res, project, "Deleting GameServerDeployment", userAgent,
d.Timeout(schema.TimeoutDelete))
if err != nil {
return err
}
log.Printf("[DEBUG] Finished deleting GameServerDeployment %q: %#v", d.Id(), res)
return nil
}
func resourceGameServicesGameServerDeploymentImport(d *schema.ResourceData, meta interface{}) ([]*schema.ResourceData, error) {
config := meta.(*Config)
if err := parseImportId([]string{
"projects/(?P<project>[^/]+)/locations/(?P<location>[^/]+)/gameServerDeployments/(?P<deployment_id>[^/]+)",
"(?P<project>[^/]+)/(?P<location>[^/]+)/(?P<deployment_id>[^/]+)",
"(?P<location>[^/]+)/(?P<deployment_id>[^/]+)",
}, d, config); err != nil {
return nil, err
}
// Replace import id for the resource id
id, err := replaceVars(d, config, "projects/{{project}}/locations/{{location}}/gameServerDeployments/{{deployment_id}}")
if err != nil {
return nil, fmt.Errorf("Error constructing id: %s", err)
}
d.SetId(id)
return []*schema.ResourceData{d}, nil
}
func flattenGameServicesGameServerDeploymentName(v interface{}, d *schema.ResourceData, config *Config) interface{} {
return v
}
func flattenGameServicesGameServerDeploymentDescription(v interface{}, d *schema.ResourceData, config *Config) interface{} {
return v
}
func flattenGameServicesGameServerDeploymentLabels(v interface{}, d *schema.ResourceData, config *Config) interface{} {
return v
}
func expandGameServicesGameServerDeploymentDescription(v interface{}, d TerraformResourceData, config *Config) (interface{}, error) {
return v, nil
}
func expandGameServicesGameServerDeploymentLabels(v interface{}, d TerraformResourceData, config *Config) (map[string]string, error) {
if v == nil {
return map[string]string{}, nil
}
m := make(map[string]string)
for k, val := range v.(map[string]interface{}) {
m[k] = val.(string)
}
return m, nil
}