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color.go
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color.go
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package main
import "image/color"
var (
ColorWhite = color.RGBA{R: 0xFF, G: 0xFF, B: 0xFF, A: 0xFF}
ColorBlack = color.RGBA{R: 0x0, G: 0x0, B: 0x0, A: 0xFF}
ColorRed = color.RGBA{R: 0xFF, G: 0x0, B: 0x0, A: 0xFF}
ColorPlayerAtk = color.RGBA{R: 0xE0, G: 0xE0, B: 0xE0, A: 0xFF}
ColorEnemyAtk = color.RGBA{R: 0xFF, G: 0xC0, B: 0xC0, A: 0xFF}
ColorNeedsTarget = color.RGBA{R: 0x3F, G: 0xFF, B: 0xFF, A: 0xFF}
ColorStatusEffectApplied = color.RGBA{R: 0x3F, G: 0xFF, B: 0x3F, A: 0xFF}
ColorPlayerDie = color.RGBA{R: 0xFF, G: 0x30, B: 0x30, A: 0xFF}
ColorEnemyDie = color.RGBA{R: 0xFF, G: 0xA0, B: 0x30, A: 0xFF}
ColorInvalid = color.RGBA{R: 0xFF, G: 0xFF, B: 0x00, A: 0xFF}
ColorImpossible = color.RGBA{R: 0x80, G: 0x80, B: 0x80, A: 0xFF}
ColorError = color.RGBA{R: 0xFF, G: 0x40, B: 0x40, A: 0xFF}
ColorWelcomText = color.RGBA{R: 0x20, G: 0xA0, B: 0xFF, A: 0xFF}
ColorHealthRecovered = color.RGBA{R: 0x00, G: 0xFF, B: 0x00, A: 0xFF}
ColorBarText = ColorWhite
ColorBarFilled = color.RGBA{R: 0x00, G: 0x60, B: 0x00, A: 0xFF}
ColorBarEmpty = color.RGBA{R: 0x40, G: 0x10, B: 0x10, A: 0xFF}
ColorMenuTitle = color.RGBA{R: 0xFF, G: 0xFF, B: 0x3F}
ColorMenuText = ColorWhite
ColorSelect = color.RGBA{R: 0xFF, G: 0xFF, B: 0xFF, A: 0x88}
)