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Audio.cpp
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Audio.cpp
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/*
Zelda Picross
Copyright (C) 2010 Vincent Jouillat
Please send bugreports with examples or suggestions to www.zeldaroth.fr
*/
#include <sstream>
#include <fstream>
#include <iostream>
#include "Audio.h"
#ifdef __vita__
#include <sys/stat.h>
#endif
Audio Audio::instance=Audio();
Audio::Audio() : volume(0), musiqueId(0), playing(false) {
SOUND = true;
music = NULL;
#ifdef __vita__
f = NULL;
mem = NULL;
#endif
if(SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) SOUND = false;
if (SOUND) {
#ifdef __vita__
Mix_OpenAudio(22050, AUDIO_S16SYS, 1, 1024);
#else
Mix_OpenAudio(44100, AUDIO_S16SYS, 2, 2048);
#endif
previous_volume = Mix_VolumeMusic(32);
loadSounds();
setVolson(32);
}
}
Audio::~Audio() {
if (SOUND) {
freeSounds();
Mix_PauseMusic();
Mix_VolumeMusic(previous_volume);
Mix_HaltMusic();
freeMusic();
Mix_CloseAudio();
}
}
Audio* Audio::getInstance() {
return &instance;
}
void Audio::setVolume(int volume) {
if (SOUND) Mix_VolumeMusic(volume);
}
void Audio::setVolson(int volson) {
if (SOUND) for (int i = 0; i < 16; i++) Mix_VolumeChunk(sons[i], volson);
}
void Audio::loadSounds() {
sceClibPrintf("Loading sounds...\n");
sons = new Mix_Chunk*[16];
sons[0] = getSound("text"); // lettres
sons[1] = getSound("menu1"); // menu 1
sons[2] = getSound("menu2"); // menu 2
sons[3] = getSound("menu3"); // menu 3
sons[4] = getSound("surprise"); // surprise
sons[5] = getSound("monte"); // monte
sons[6] = getSound("descend"); // descend
sons[7] = getSound("bomb"); // bombe
sons[8] = getSound("textnext"); // suite texte
sons[9] = getSound("textend"); // fin texte
sons[10] = getSound("happy"); // trouve objet
sons[11] = getSound("sword"); // �p�e
sons[12] = getSound("Sword360"); // spin
sons[13] = getSound("stamp"); // pose bombe
sons[14] = getSound("danger"); // danger
sons[15] = getSound("hurt"); // link se blesse
}
Mix_Chunk* Audio::getSound(const char* son) {
char fSon[512];
#ifdef __vita__
snprintf(fSon, sizeof(fSon), "%s/%s.ogg", "app0:data/sound", son);
sceClibPrintf("Loading %s... \n", fSon);
#else
snprintf(fSon, sizeof(fSon), "%s/%s.ogg", "data/sound", son);
#endif
return Mix_LoadWAV(fSon);
}
Mix_Music* Audio::getMusic(const char* zik) {
char fZik[512];
#ifdef __vita__
struct stat info;
snprintf(fZik, sizeof(fZik), "%s/%s.ogg", "app0:data/music", zik);
sceClibPrintf("Loading %s... \n", fZik);
return Mix_LoadMUS(fZik);
#else
snprintf(fZik, sizeof(fZik), "/%s.mid", "data/music", zik);
return Mix_LoadMUS(fZik);
#endif
}
void Audio::freeSounds() {
if (SOUND) {
for (int i = 0; i < 16; i++) Mix_FreeChunk(sons[i]);
delete[] sons;
}
}
void Audio::freeMusic() {
Mix_FreeMusic(music);
#ifdef __vita__
if (mem != NULL) {
free(mem);
mem = NULL;
}
if (f != NULL) {
fclose(f);
f = NULL;
}
#endif
}
void Audio::playSound(int id, int chl) {
if (SOUND) Mix_PlayChannel(chl,sons[id],0);
}
void Audio::playMusic(int id) {
if (SOUND) {
if (musiqueId != id) {
musiqueId = id;
Mix_HaltMusic();
freeMusic();
music = choixMusique(id);
Mix_PlayMusic(music,-1);
}
}
}
void Audio::stopMusic() {
if (SOUND) Mix_HaltMusic();
}
void Audio::replayMusic() {
if (SOUND)
{
Mix_PlayMusic(music,10000);
Mix_HaltMusic();
}
}
Mix_Music* Audio::choixMusique(int id) {
sceClibPrintf("Loading music...\n");
switch (id) {
case 1 : return getMusic("Plaine");
case 2 : return getMusic("Home");
case 3 : return getMusic("Lac");
case 4 : return getMusic("Cocorico");
case 5 : return getMusic("Mont");
case 6 : return getMusic("BoisPerdus");
case 7 : return getMusic("Jeu");
case 8 : return getMusic("Chateau");
case 9 : return getMusic("Boss");
case 10 : return getMusic("DFinal");
case 11 : return getMusic("BossF");
case 12 : return getMusic("Zelda");
case 190 : return getMusic("Selection");
case 195 : return getMusic("Magasin");
case 200 : return getMusic("Titre");
case 210 : return getMusic("Debut");
case 220 : return getMusic("Mort");
case 230 : return getMusic("Fin");
default : return getMusic("Plaine");
}
}