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I was going through the trainer back sprites and exporting them. I was exporting individually and in bulk to get a feel for how the tool worked. I'm not sure what even went wrong other than maybe exporting some of the sprites with the wrong pallet. (I hope this image copy paste embed works properly.
Notes from crash.log:
Version Number: 0.5.3
Debug Version
25/08/2023 3:48:05 PM
General Information:
Current tab count: 1
Current selected tab: 0
---
Tab is ViewPort for Pokemon - Emerald Version (USA, Europe).gba
Game Code: BPEE0
Data Length: 0x1000000
Pokemon Count: 412
---
Exception Information:
System.ArgumentOutOfRangeException
Index was out of range. Must be non-negative and less than the size of the collection. (Parameter 'index')
at System.SZArrayHelper.get_Item[T](Int32 index)
at HavenSoft.HexManiac.Core.ViewModels.Tools.SpriteElementViewModel.ExecuteExportAllImages(IFileSystem fs) in D:\root\GitHub\HexManiac\src\HexManiac.Core\ViewModels\Tools\SpriteElementViewModel.cs:line 165
at HavenSoft.HexManiac.Core.ViewModels.ViewModelCore.<>c__DisplayClass20_0`1.<StubCommand>b__0(Object arg) in D:\root\GitHub\HexManiac\src\HexManiac.Core\ViewModels\ViewModelCore.cs:line 153
at System.Windows.Input.StubCommand.System.Windows.Input.ICommand.Execute(Object parameter) in D:\root\GitHub\HexManiac\src\HexManiac.Core\Core\Autos\StubCommand.cs:line 30
at MS.Internal.Commands.CommandHelpers.CriticalExecuteCommandSource(ICommandSource commandSource, Boolean userInitiated)
at System.Windows.Controls.MenuItem.InvokeClickAfterRender(Object arg)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
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The text was updated successfully, but these errors were encountered:
A separate or maybe related issue. If I do Export > All Table on the character back sprites some of them don't export but the ones that do export them all with the pallet of the currently selected character. In this case Wally.
I was going through the trainer back sprites and exporting them. I was exporting individually and in bulk to get a feel for how the tool worked. I'm not sure what even went wrong other than maybe exporting some of the sprites with the wrong pallet. (I hope this image copy paste embed works properly.
Notes from crash.log:
The text was updated successfully, but these errors were encountered: