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Extrapolationless server #1479
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50 percent of Haxball players are toxic and 50 are normal players.50 percent of the players who play normally, 30 percent use less or more extrapolation, this feature provides a strange advantage to those who use it.I don't think you can remove this code, the game won't let you do something like this.If you remove 30 percent of them already actively using it, your room will not be full.Because you already get used to the extra after a certain limit and you can't do without it, you play very badly when you turn it off, you can't get used to the mechanics.I would say you can write to Basro, but writing does not bring much results.I'm really trying to remember what it was like before using extras in Haxball but I can't think of anything, extrapolation became so popular after a while that it was very difficult, very difficult to steal in the opponent's penalty area. now to steal, pretend to hit and the goalkeeper lies on his side.And the goal.As I said, if you can do it, it's a great success, but someone must hold your hand.It's like something magical I've even been against shutting down as it was a part of HaxbalI think you can do the things you dream of, be easy in your work, this is my opinion. By! |
Thank you for being the only one to care at least one bit to leave a reply. |
As expected, I concluded that it seems impossible to forbid extrapolation, even by hardcoding. |
Up. |
It's a client-side feature, it cannot be set with the headless host API. As has been said in several extrapolation issues before. The avatar is sent to the host and shared with other players, that's why it's possible to set it in the API. But it would be simple to change the client to display a different avatar. And in the same way, it would be simple to override an extrapolation value set by the host. The only way to remove extrapolation is by inventing a time machine and preventing it being added in the first place. :D Sadly we're stuck on the extrapolation timeline. |
Hello, thank you for the reply and apologies for my little knowledge on the matter. |
Is it possible to detect players' extrapolation in a VPS server? I literally don't know anything about how to create and manage one, but if it was possible to do that, I would give my best to try.
My goal would be to forbid extrapolation in the server, either players' extra value gets set to 0 automatically, or if a higher value is present, a kick occurs. I've heard somewhere that it may not be impossible and it would be similar to how the kickrate limit works. Another hypothesis was that if players' extra value was different from the host's game-min.js, a desync would occur, or something along those lines.
I know it is still hackable by hardcoding via custom js, but at least not many know how to do it yet.
Please, for the sake of old times, fun, and a fairer game, we must find a way to forbid this cancerous command...
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