/
set_add_codec.go
61 lines (50 loc) · 2.44 KB
/
set_add_codec.go
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/*
* Copyright (c) 2008-2021, Hazelcast, Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License")
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package codec
import (
"github.com/hazelcast/hazelcast-go-client/internal/proto"
"github.com/hazelcast/hazelcast-go-client/internal/serialization"
)
const (
// hex: 0x060400
SetAddCodecRequestMessageType = int32(394240)
// hex: 0x060401
SetAddCodecResponseMessageType = int32(394241)
SetAddCodecRequestInitialFrameSize = proto.PartitionIDOffset + proto.IntSizeInBytes
SetAddResponseResponseOffset = proto.ResponseBackupAcksOffset + proto.ByteSizeInBytes
)
// Adds the specified element to this set if it is not already present (optional operation).
// If this set already contains the element, the call leaves the set unchanged and returns false.In combination with
// the restriction on constructors, this ensures that sets never contain duplicate elements.
// The stipulation above does not imply that sets must accept all elements; sets may refuse to add any particular
// element, including null, and throw an exception, as described in the specification for Collection
// Individual set implementations should clearly document any restrictions on the elements that they may contain.
func EncodeSetAddRequest(name string, value *serialization.Data) *proto.ClientMessage {
clientMessage := proto.NewClientMessageForEncode()
clientMessage.SetRetryable(false)
initialFrame := proto.NewFrameWith(make([]byte, SetAddCodecRequestInitialFrameSize), proto.UnfragmentedMessage)
clientMessage.AddFrame(initialFrame)
clientMessage.SetMessageType(SetAddCodecRequestMessageType)
clientMessage.SetPartitionId(-1)
EncodeString(clientMessage, name)
EncodeData(clientMessage, value)
return clientMessage
}
func DecodeSetAddResponse(clientMessage *proto.ClientMessage) bool {
frameIterator := clientMessage.FrameIterator()
initialFrame := frameIterator.Next()
return FixSizedTypesCodec.DecodeBoolean(initialFrame.Content, SetAddResponseResponseOffset)
}