/
mc_get_timed_member_state_codec.go
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/
mc_get_timed_member_state_codec.go
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/*
* Copyright (c) 2008-2022, Hazelcast, Inc. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License")
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package codec
import (
"encoding/json"
proto "github.com/hazelcast/hazelcast-go-client"
types "github.com/hazelcast/hazelcast-platform-operator/internal/protocol/types"
)
const (
MCGetTimedMemberStateCodecRequestMessageType = int32(0x200B00)
MCGetTimedMemberStateCodecResponseMessageType = int32(0x200B01)
MCGetTimedMemberStateCodecRequestInitialFrameSize = proto.PartitionIDOffset + proto.IntSizeInBytes
)
// Gets the latest TimedMemberState of the member it's called on.
func EncodeMCGetTimedMemberStateRequest() *proto.ClientMessage {
clientMessage := proto.NewClientMessageForEncode()
clientMessage.SetRetryable(true)
initialFrame := proto.NewFrameWith(make([]byte, MCGetTimedMemberStateCodecRequestInitialFrameSize), proto.UnfragmentedMessage)
clientMessage.AddFrame(initialFrame)
clientMessage.SetMessageType(MCGetTimedMemberStateCodecRequestMessageType)
clientMessage.SetPartitionId(-1)
return clientMessage
}
func DecodeMCGetTimedMemberStateResponse(clientMessage *proto.ClientMessage) string {
frameIterator := clientMessage.FrameIterator()
// empty initial frame
frameIterator.Next()
return DecodeNullableForString(frameIterator)
}
func DecodeTimedMemberStateJsonString(jsonString string) (*types.TimedMemberStateWrapper, error) {
state := &types.TimedMemberStateWrapper{}
err := json.Unmarshal([]byte(jsonString), state)
if err != nil {
return nil, err
}
return state, nil
}