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main.js
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main.js
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const sky = document.querySelector(".sky");
const land = document.querySelector(".land");
const dragon = document.querySelector(".dragon");
const foodBar = document.querySelector(".food-bar");
const nestBar = document.querySelector(".nest-bar");
const foodText = document.querySelector("#food-text");
const nestText = document.querySelector("#nest-text");
foodBar.addEventListener("click", addFood);
nestBar.addEventListener("click", addNest);
// let speed = 3;
// let velX = 0;
// let velY = 0;
// /////jump and friction and gravity
// let jump = false;
// let friction = 1;
// let gravity = 0.1;
// velX *= friction;
// velY += gravity;
// //moves player side to side
// dragon.style.left += velX;
// dragon.style.top += velY;
function moveLeft() {
if (parseInt(dragon.style.left) > 0) {
dragon.style.transform = "scaleX(1)";
dragon.style.left = parseInt(dragon.style.left) - 1 + "vw";
} else {
dragon.style.left = dragon.style.left;
}
// console.log(dragon.style.left);
}
function moveRight() {
if (parseInt(dragon.style.left) < 75) {
dragon.style.transform = "scaleX(-1)";
dragon.style.left = parseInt(dragon.style.left) + 1 + "vw";
} else {
dragon.style.left = dragon.style.left;
}
// console.log(dragon.style.left);
}
function moveDown() {
if (parseInt(dragon.style.top) < 70) {
dragon.style.top = parseInt(dragon.style.top) + 1 + "vh";
console.log(dragon.style.top);
} else {
dragon.style.top = dragon.style.top;
}
}
function moveUp() {
if (parseInt(dragon.style.top) > 41) {
dragon.style.top = parseInt(dragon.style.top) - 1 + "vh";
console.log(dragon.style.top);
} else {
dragon.style.top = dragon.style.top;
}
}
function addFood() {
if (foodBar.style.width === "26vw") {
foodText.innerText = "Dziękuję~ ♡";
}
foodBar.style.width = parseInt(foodBar.style.width) + 1 + "vw";
}
function addNest() {
if (nestBar.style.width === "26vw") {
nestText.innerText = "Grazie~ ♥";
}
nestBar.style.width = parseInt(nestBar.style.width) + 1 + "vw";
}
function moveJump() {
// if (!jump) {
// jump = true;
// dragon.style.translate;
// }
console.log("jump");
}
function moveDragon(event) {
switch (event.keyCode) {
case 37:
moveLeft();
break;
case 39:
moveRight();
break;
case 38:
moveUp();
break;
case 40:
moveDown();
break;
case 32:
moveJump();
break;
}
if ([32, 37, 38, 39, 40].indexOf(event.code) > -1) {
event.preventDefault();
}
}
function gameLoop() {
setTimeout("gameLoop()", 10);
// dragon.addEventListener("keydown", moveDragon);
window.addEventListener("keydown", moveDragon);
}