Launching minecraft, with JavaScript :O
minecraft.js in this phase is pretty much good for nothing, I'll still list what works atm here
- Minecraft authentication and saving the credentials for future starts
- Loading a pack via the technicpack.net api
- Downloading mods for a solder based pack (about 50% faster then the technic launcher)
- Downloading vanilla libraries for mc-version and system
- Persistent storage for launcher data
- Building with webpack
- Running the launcher with electron
- ES2015 for the angular app and new 1.5 component style
- Also use of the new angular component router
- Open questions are distribution and installation/updating
- Make an easily hackable minecraft-launcher with javascript
- Use the technicpack.net api for modpack installation (others to follow)
- Allow the use of themes and preset setting/modapcks (so others can brand the launcher without creating oh so many forks)
- Implement new tech that's not yet used in the minecraft(launcher) world
Although I'm fairly sure I can pull this of, all help is appreciated. If you don't are the developing kind of person, please give your input in the issues / on waffle.
If you want to contribute code-wise, just fork the project and pull request after you made your changes.
Most of work for me is the node.js part of the app, (handling file downloads / caching / launching mc).
If you want more info or discuss your own ideas in person meet me on Discord