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feat: icon support #2869

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lazytanuki
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@lazytanuki lazytanuki commented Jun 23, 2022

Hello there !

I created this issue to gather some feedback about my proposition and have a discussion about icons support in Helix.
The goal here is to find a solution that suits everyone.

Current result

Kooha-2023-01-21-16-05-20.mp4

So here are a cons and pros lists, followed by the proposition to address these points.

The cons

Here are the opinions I could gather from other issues (which act as the "cons" list):

  • "Requiring patched or custom fonts to properly display in an editor is an automatic ❌ for something built in or available out of the box." — #2211
  • "File-type icons are not a good fit for a core feature because they need a patched font." — #2377

The pros

  • icons are aesthetically pleasing to many users and bring some variety.

  • icons can convey information faster. For instance, having icons on a tree browser brings a quick overview about the structure and the content of the elements that are presented to the user:

    • if looking for a specific file type in a file tree, the user quickly knows where to look.
    • same goes for symbols kinds in a completion menu. Also, if enabled alone, they can help save some space.
    • in the future, I would like to implement a symbol outline panel, which would benefit from icons too.
  • icons can convey information where words would be too inconvenient:

    • aforementioned outline panel
    • some status-line components:
      • git branch

      • file-type

      • diagnostics and spinners (although they already have icons)

      • a statusline component to show current symbol location is on the way (which is a really nice and helpful feature !).

        In this case, icons can bring information about the kind of symbol that are part of the scope-tree way better than words.

  • icons are modern, and Helix is the post-modern editor !

  • there already are icons in Helix. A single interface would be a more consistent way to configure and customize them (diagnostics, breakpoints, etc.)

  • we can have nice things !

Why I don't think icons support should be done as a plugin

Icons are to be used at multiple places throughout the code, not just on some command or callback, thus I think making a plugin for it would be quite the trouble for such a simple feature. Also, I think it would be nice to have a centralized way to source icons from within Helix, so everything remains nice and consistent, and without too much overhead.

Implementation

Icons support as a fine-grained, opt-in feature with a unified interface.

  1. Default icons flavor do not have any symbol requiring special fonts.
  2. Where the icons appear is configurable:
[editor.icons]
bufferline = true
picker = true
statusline = true
  1. Defaults for NerdFonts are available. Icon flavors behave the same as theme flavors (they share the same loader, so they even have inheritance!) and can be found under runtime/icons or ~/.config/helix/icons/. Defaults for other popular fonts should be user-submitted in the future.
  2. Icons can have associated highlights, which is useful for mime-type icons, which mainly are logos.

Objective

The goal of #2869 is to have a single, centralized interface to manage icons, or symbols, in helix. It also implements the display of symbols where none were shown before. Here are places that can now show symbols :

  • file pickers (file type icons)
  • symbol pickers
  • diagnostic pickers
  • bufferline (file type or language)
  • status line (file type or language)

The PR also handles gutter symbols.

image

Icon flavors are treated like themes, and they even share some loader functions. They even do support inheritance as a consequence.
The default flavor doesn't change anything to the way helix currently looks. That way, it will not introduce odd behavior for new users if they don't have a certain font installed (which was to me the main concern for @archseer)
A nerd font flavor was introduced. To use it, users have to set icons = "nerfonts" in their config.toml file, and the documentation warns them about the need to have said font installed to use it. Here, I talk mainly about nerd fonts because it is the one I added, but after this PR gets merged, users could contribute to other fonts defaults, much like themes.

The benefit of having that kind of support is that it enables the representation of file type icons, and symbol kinds, which are not currently in helix. I tried to do so in a manner that does not introduce odd behavior for unaware users.

Kooha-2023-03-07-10-29-35.mp4

Also, it brings the possibility to have independent colors per icon. File type icons are essentially logos with predefined colors, which are here supported.

Configuration complexity

With this PR, all symbols and icons are set in a toml files just like themes. This makes for a tidier configuration than having them in the main configuration file. Moreover, if a user was to put all file type icons into the main configuration file, it would become enormous!

In addition: a lot of users want sane defaults, and I believe it is part of Helix's philosophy. With this PR, users who want to use file type icons and symbol kinds do not have to source them themselves, they can just use the preconfigured ones. If they want to adjust some icons, they can use inheritance, like themes.

In any case, at least to me it simplifies configuration more than the opposite.

Motivation

The motivation comes from a long time using neovim.
One of the things that made using neovim frustrating was that a lot of the time, several users would share the same part of configuration code that could have been implemented as a default. Also, with its plugins, we would sometime have plugins that were using symbols from different fonts, which would rapidly make it a giant mess.

Given that a plugin system might come one day, I think it is a good idea to have a main, user controlled API for icons, instead of reproducing the same problems as with neovim plugins.

It will also come in handy for future features, such as the file explorer. In order to display icons, it could just use the API, without worrying about whether to display icons or not, or about per-icon colors, or about using a bon standard font at all: all of this is handled here. Same would go for a symbol tree, and so on.

User cases

Now let's have some examples.

  1. A user wants to use a special font in their editor, and share the same editor configuration across different computers.

Without this PR, using their configuration on a machine that does not have said special font would make this look broken. Editing the configuration in every place where they set special icons would take time and overall be ugly.
With this PR, they could just set the default icons flavor back on said machines, or use a different font flavor.

  1. A user wants to try different special fonts in their editor (yup, that kind of software attracts picky users 😋). Instead of manually changing every icon in their config, after spending time sourcing loads of symbols from the internet, they could test out the default flavors by typing a single command.
  2. A user wants to make a plugin (when possible) that has some icons. Instead of spending time on making variants for different fonts and worrying about enabling or disabling icons, they could just use this API.

PR changelog

  • read icons from configuration files under runtime/icons
  • wait for Add workspace and document diagnostics picker #2013 to be merged in order to add a way to highlight icons in picker lines (for file-type icons)
  • implement the icon() function in the Item trait for pickers items (file types, diagnostics, symbol kinds)
  • set defaults that do not require a patched font
  • set theme style fallback for diagnostics icons
  • reload fallbacks on theme changes
  • handle lack of truecolor support
  • statusline icons based first on language name, then filetype (for scratch buffers)
  • merge Theme and Icon loader to enable TOML inheritance
  • wait for File explorer and tree helper #2377 to be merged to add icons to trees (or not, it's been inactive for quite a while and is not a requirement for this PR)
  • bufferline icons
  • breakpoint icons
  • documentation
  • update this post with implementation details
  • diff icons

@David-Else
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I use https://github.com/microsoft/vscode-codicons in Neovim and they don't need any patching, they seem to just work out of the box. Just double click https://github.com/microsoft/vscode-codicons/blob/main/dist/codicon.ttf in Linux/Gnome and they install.

You can see them in action here: https://github.com/hrsh7th/nvim-cmp/wiki/Menu-Appearance#how-to-add-visual-studio-code-dark-theme-colors-to-the-menu

@lazytanuki
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I use https://github.com/microsoft/vscode-codicons in Neovim and they don't need any patching, they seem to just work out of the box. Just double click https://github.com/microsoft/vscode-codicons/blob/main/dist/codicon.ttf in Linux/Gnome and they install.

You can see them in action here: https://github.com/hrsh7th/nvim-cmp/wiki/Menu-Appearance#how-to-add-visual-studio-code-dark-theme-colors-to-the-menu

The "patched" here does not refer to any manual patching operation of some sort (nerd-fonts work the same, you install it, it works), but rather to the font having glyphs mapped to non-standard unicode values. This essentially means that one unicode value will not represent the same type of glyph for two different "patched" fonts.

This is the reason why icon support for icons that are only available in patched fonts (such as filetype icons) should remain opt-in, otherwise people trying helix might not understand why they have unrecognized characters. This is also why I propose that we make defaults for some popular patched fonts for when the "extended" icon support is enabled by the user.

@kirawi kirawi added A-helix-term Area: Helix term improvements S-inactive Status: Inactive and waiting on the author. This is often applied to closed PRs. S-needs-discussion Status: Needs discussion or design. labels Sep 13, 2022
@lazytanuki
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Just a heads-up, this PR is not really inactive, just waiting on #2377 to get merged so that work can start on stable foundations.

@the-mikedavis the-mikedavis removed the S-inactive Status: Inactive and waiting on the author. This is often applied to closed PRs. label Sep 22, 2022
@kirawi kirawi added the S-waiting-on-pr Status: This is waiting on another PR to be merged first label Sep 29, 2022
@BlueFalconHD
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@lazytanuki the PR you are waiting on has been merged! Just letting you know.

@lazytanuki
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I've mainly been waiting for #2377 to be merged since that will be where most of the icons will appear, but I think it is a good time for me to rebase this PR and start working on it again indeed.

@lazytanuki lazytanuki changed the title WIP: Icon support proposition WIP: Icon support Nov 15, 2022
@lazytanuki
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Hi ! Quick update: I have added an icon() function to the menu::Item trait and implemented it for the file picker, diagnostic picker, and symbol picker.
I got a list of icons and colors from nvim-web-devicons to start playing with (uses NerdFonts), I think it would be nice afterwards to include defaults for other fonts, as well as to make the main icon config for a patched-font-free (aka default) setup.

image
image
image

@BlueFalconHD
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Wow this looks great! I look forward to seeing this feature come to Helix!

@lazytanuki
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The diagnostics icons now get their default style from the theme diagnostics settings, if no color has been given in the icons.toml for them.

image

@lazytanuki
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Rebased on master, gonna try to factorize some code between the theme and icon loaders, and add support for diff gutter icons next.

@BlueFalconHD
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BlueFalconHD commented Dec 8, 2022

Progress on this so far? Estimated time to final.

@lazytanuki
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Progress on this so far? Estimated time to final.

If you have a look at the first post, there is a todolist.

@BlueFalconHD
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Ah, didn't see this. Thanks!

@erasin
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erasin commented Dec 12, 2022

When I input some word in file piker or symbol picker, the color of word has offset 2.

Triton171 pushed a commit to Triton171/helix that referenced this pull request Jun 18, 2023
Add new theme highlight keys, for setting the colour of the breakpoint
character and the current line at which execution has been paused at.
The two new keys are `ui.highlight.frameline` and `ui.debug.breakpoint`.
Highlight according to those keys, both the line at which debugging
is paused at and the breakpoint indicator.

Add an indicator for the current line at which execution is paused
at, themed by the `ui.debug.active` theme scope. Update various themes
to showcase how the new functionality works.

Better icons are dependent on helix-editor#2869, and as such will be handled in the
future, once it lands.

Closes: helix-editor#5952

Signed-off-by: Filip Dutescu <filip.dutescu@gmail.com>
@cd-a
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cd-a commented Jun 23, 2023

Happy birthday 2869 🎂 😄

@atahrijouti
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@lazytanuki I've only started using Helix recently, and one thing that this PR has brought to my attention, besides how well written is your Objectives post, the politeness in your comments, is how nice the Helix community is.
Thank you for your work and for making the OpenSource community nicer

wes-adams pushed a commit to wes-adams/helix that referenced this pull request Jul 4, 2023
Add new theme highlight keys, for setting the colour of the breakpoint
character and the current line at which execution has been paused at.
The two new keys are `ui.highlight.frameline` and `ui.debug.breakpoint`.
Highlight according to those keys, both the line at which debugging
is paused at and the breakpoint indicator.

Add an indicator for the current line at which execution is paused
at, themed by the `ui.debug.active` theme scope. Update various themes
to showcase how the new functionality works.

Better icons are dependent on helix-editor#2869, and as such will be handled in the
future, once it lands.

Closes: helix-editor#5952

Signed-off-by: Filip Dutescu <filip.dutescu@gmail.com>
@yhyadev yhyadev mentioned this pull request Sep 9, 2023
@jfaz1
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jfaz1 commented Nov 17, 2023

Has there been any conversation off-GitHub regarding the future of this PR? It's been over half a year since maintainers last interacted officially with this pull-request... I very much appreciate the work and effort put in by them, but I think it's a little much to leave @lazytanuki hanging in PR-limbo after his hard work on such a popular feature, seeing as he's still actively maintaining it and had questions left unanswered. Are there any specific items this PR needs to implement to get accepted? Thank you!
Edit: Didn't mean for this comment to come across as disparaging or anything of the sort, I love the project and was just hoping for an update.

@lazytanuki
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Here's a little summary of interactions between this PR and the maintainers :

At the start (June 2022), I was working with @sudormrfbin (a maintainer) on this PR to propose something that would address @archseer's concerns about icon support. With one of the maintainers on board, I thought okay it's worth spending time working on this.
Then, @sudormrfbin kinda disappeared, I don't really know why. I kept working on this with feedback from the community and reached a point where I esteemed it was ready to be reviewed (January 2023).
While waiting for a review, I had to rebase it many times, but that was alright.

I contacted @archseer on Matrix to ask for a review on March 15, 2023. He told me that "it makes sense to have some type of file-type icon configuration" and that "the consensus so far has been to see if we can simplify [the configuration] a bit". This tells me that I can still spend time working on this, so I proposed something for a simpler configuration, but never got any answer.

Then, two maintainers came here with comments that I perceived as a bit disdainful, to which I replied with per-point answers, hoping for a conversation. However, there was no conversation.

Overall, I think I have been respectful of the maintainers time (I came on Matrix to ask for a review like twice in a year and a half, it's not too much). I also tried to provide detailed answers to everyone's concerns and be respectful. Nevertheless, the opposite is just not true.

I have no issues with maintainers refusing a feature, that I can understand.
However, I have a problem with being told that I can keep working on something by maintainers (sudormrfbin and archseers's "simplify it a bit" part), only to be left hanging in PR-limbo for almost a year.

I had to rebase this PR many times, with some very heavy ones. Lately there have been too many breaking changes and I just don't see myself maintaining this anymore given all of the above. I apologize to people who were using it in their own forks and who were supporting this work.

This is not too far from what happened with #5768. This feature had 3 PRs, with heavy modifications asked from the maintainers, only to be thrown away because they want it as a plugin. Again, no issues with maintainers refusing a PR, but to me, asking for heavy modifications and then totally ignoring the PR's author is not okay.

Contributors time is to be respected as well.

I love this project and had many ideas for possible contributions. I especially wanted to invest time in the snippet engine, but this whole experience really threw me off from contributing to this project, at least for a little while.

@archseer
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I agree that this could have been handled better and I regret not being more active on this PR. This PR and a couple of others have been sitting in my backlog and I feel particularly guilty when I see it's still not resolved.

But we do have hundreds of PRs and issues open and it's been difficult to keep track of them all. I've approached this PR a couple times this year but didn't have a good solution for it. It's a feature I don't use so it's hard to come up with something adequate if I'm not the end user. Our reasoning is that we can accept something simple, but if the simple solution isn't adequate and we can't reach consensus with the PR author we'd rather see it implemented via a plugin down the road. I know it's a bit hand-wavy to offload it to plugins but we've at least been making progress on that front.

Both this and the file picker are features I didn't particularly want, but was open to including based on popular demand -- since I'll have to end up owning these features that's where the push for simplification comes from.

The consensus among maintainers has been that the design is too complex and we asked to remove the additional TOML config. The linked explanation meant to address that still seems to use an almost identical setup.

@dead10ck
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dead10ck commented Nov 17, 2023

Moreover though, from my perspective, @lazytanuki you haven't really taken our feedback. You say you want to have a conversation, but your interactions with us haven't really reflected that. You were given pretty direct feedback that this feature is more complicated than we want to support in core, but openness was expressed if the complexity could come down. You pointed previously to #2869 (comment) as your response to this feedback, but all you did was say "if we make it simpler, then we can't have all the features I want". That's not a discussion or a compromise, that's just an objection. Getting rid of an icons.toml and putting all that same exact config in the config.toml completely misses the point -- it's not about the extra file, it's about the extra configuration and all of the maintenance burden that would come along with that.

"Discussions" involve recognizing and acknowledging differences in values, and typically involve compromise or concession -- they are not simply responding point-for-point why you think the other person is wrong until you convince them. It's really hard to have a conversation with someone who does this, so I usually choose not to donate my time and brain space to such interactions, since they will more often than not be fruitless.

Also, typically in the open source world (or really any software development in general), if you want to contribute a feature, especially a very complex one, you start with discussion to get buy-in from the outset, you don't start with a big investment of your own time and then fight for your change if it receives feedback you don't like. When you approach PRs like this, you set yourself up for conflict and bitterness over your own wasted time, but this is not the fault of the maintainers, who never asked for your time investment.

@archseer
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Having looked at this again I actually don't see the need to make this configurable (at least not in this scale, with a separate config file and presets). Most font support patched-in nerdfonts (or implement them using the same offsets) so we should be able to hard-code the values. This would satisfy the vast majority of users and be basic enough to get merged (just a bunch of constants in an icons module).

Some users would want to use their custom fonts or decide they want to use a different glyph than the one we've chosen, we can either not support that for now or add an override mechanism in a follow-up (that should just fit in config.toml).

Comment on lines +334 to +338
| Key | Description | Default |
| --- | --- | --- |
| `picker` | Whether icons in pickers are enabled. | `true` |
| `bufferline` | Whether icons in the buffer line are enabled. | `true` |
| `statusline` | Whether icons in the status line are enabled. | `true` |
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I'd still keep this config though, it makes sense to enable support per UI area

Comment on lines +5 to +19
[diagnostic]
error = {icon = "●"}
warning = {icon = "●"}
info = {icon = "●"}
hint = {icon = "●"}

[breakpoint]
verified = {icon = "●"}
unverified = {icon = "◯"}
pause-indicator = {icon = "▶"}

[diff]
added = {icon = "▍"}
deleted = {icon = "▔"}
modified = {icon = "▍"}
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To work around this config (where we want ASCII by default, icons if supported), I'd add a toplevel config setting icons = true that would switch over from ascii symbols to nerdfonts. There's precedence in true-color support working this way for example.

@archseer
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(I understand you're probably burnt out on this PR by now but figured I'd propose a path forward for anyone picking this up in the future)

@gyreas
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gyreas commented Nov 18, 2023 via email

@lazytanuki
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Thanks for jumping in all of you.

Having looked at this again I actually don't see the need to make this configurable (at least not in this scale, with a separate config file and presets). Most font support patched-in nerdfonts (or implement them using the same offsets) so we should be able to hard-code the values. This would satisfy the vast majority of users and be basic enough to get merged (just a bunch of constants in an icons module).

Some users would want to use their custom fonts or decide they want to use a different glyph than the one we've chosen, we can either not support that for now or add an override mechanism in a follow-up (that should just fit in config.toml).

@archseer: This is a great idea! If this direction suits you, I'll see if I can spare some time in the near future to work on this. I'll probably make a new PR, this one is becoming a bit cluttered.

@dead10ck: If you don't like per-point answers that's alright, I'll just say that I find your depiction of events to be inaccurate. I don't think I have a problem with having discussions and making concessions. I am perfectly fine with archseer's proposed solution even if it removes a couple features. If somebody disagrees with you in a couple messages, it doesn't mean they suddenly cannot have proper discussions in general. They might just disagree with you, that happens. Please do not make such assumptions this quickly.

@gyreas: Some projects such as Iced have an RFC system for bigger features, maybe that could be a nice solution here. However, I would like to point out that I started working on this with the help and approval of one of the maintainers of the time. I also felt like implementing a good part of it was nice for showing the idea behind it. My main concern was about mixed messages, not with rejection after having put in the work.

@David-Else
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I really hope this PR in one form or another gets merged! I just went to the bother of manually compiling nnn to use Nerd Font icons and it was well worth it. Icons make a big difference to usability, it is not just aesthetics.

@lazytanuki Thanks for sticking with this and not taking anything personally, very professional.

@deadl0ck
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deadl0ck commented Nov 18, 2023 via email

@gyreas
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gyreas commented Nov 18, 2023

I really hope this PR in one form or another gets merged! I just went to the bother of manually compiling nnn to use Nerd Font icons and it was well worth it. Icons make a big difference to usability, it is not just aesthetics.

@lazytanuki Thanks for sticking with this and not taking anything personally, very professional.

likewise!

@lazytanuki
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Hi, You have the wrong Deadlock! I'm not part of helix Regards, Martin.

Woops, really sorry, my brain can't leet-speak correctly it seems 😄

@gyreas
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gyreas commented Nov 18, 2023

Hi,
You have the wrong Deadlock!
I'm not part of helix
Regards,
Martin.

On Sat, 18 Nov 2023, 8:42 pm lazytanuki, @.***> wrote:

Thanks for jumping in all of you.

Having looked at this again I actually don't see the need to make this
configurable (at least not in this scale, with a separate config file and
presets). Most font support patched-in nerdfonts (or implement them using
the same offsets https://github.com/slavfox/Cozette) so we should be
able to hard-code the values. This would satisfy the vast majority of users
and be basic enough to get merged (just a bunch of constants in an icons
module).

Some users would want to use their custom fonts or decide they want to use
a different glyph than the one we've chosen, we can either not support that
for now or add an override mechanism in a follow-up (that should just fit
in config.toml).

@archseer https://github.com/archseer: This is a great idea! If this
direction suits you, I'll see if I can spare some time in the near future
to work on this. I'll probably make a new PR, this one is becoming a bit
cluttered.

@dead10ck https://github.com/dead10ck: If you don't like per-point
answers that's alright, I'll just say that I find your depiction of events
to be inaccurate. I don't think I have a problem with having discussions
and making concessions. I am perfectly fine with archseer's proposed
solution even if it removes a couple features. If somebody disagrees with
you in a couple messages, it doesn't mean they suddenly cannot have proper
discussions in general. They might just disagree with you, that happens.
Please do not make such assumptions this quickly.

@gyreas https://github.com/gyreas: Some projects such as Iced
https://github.com/iced-rs/iced have an RFC system for bigger features,
maybe that could be a nice solution here. However, I would like to point
out that I started working on this with the help and approval of one of the
maintainers of the time. I also felt like implementing a good part of it
was nice for showing the idea behind it. My main concern was about mixed
messages, not with rejection after having put in the work.


Reply to this email directly, view it on GitHub
#2869 (comment),
or unsubscribe
https://github.com/notifications/unsubscribe-auth/ABEHMPDKUIZRKT5VUHYKQUDYFEMSPAVCNFSM5ZVSWQZ2U5DIOJSWCZC7NNSXTN2JONZXKZKDN5WW2ZLOOQ5TCOBRG43DGMBRG44Q
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You are receiving this because you were mentioned.Message ID:
@.***>

sorry, my bad 😅. it's a rather a curious coincidence tho

@deadl0ck
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deadl0ck commented Nov 18, 2023 via email

@0x61nas
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0x61nas commented Nov 19, 2023

Icons are to be used at multiple places throughout the code, not just on some command or callback, thus I think making a plugin for it would be quite the trouble for such a simple feature. Also, I think it would be nice to have a centralized way to source icons from within Helix, so everything remains nice and consistent, and without too much overhead.

Fair point, but this will add more complexity to the base editor code base and additional dependencies, for such a niche feature, not everyone will use it, and it doesn't add any (real) feature.

But it may end up to make the editor less usable in some scenarios, like tty users.

@lazytanuki
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Icons are to be used at multiple places throughout the code, not just on some command or callback, thus I think making a plugin for it would be quite the trouble for such a simple feature. Also, I think it would be nice to have a centralized way to source icons from within Helix, so everything remains nice and consistent, and without too much overhead.

Fair point, but this will add more complexity to the base editor code base and additional dependencies, for such a niche feature, not everyone will use it, and it doesn't add any (real) feature.

But it may end up to make the editor less usable in some scenarios, like tty users.

The most complicated part from the current implementation was the configuration, which is to go away. The rest was fairly simple (it's just a unicode value with a style at some places).
TTY users will not be impacted by this unless they specifically activate the feature, which is to be off by default. The dependency it adds is only optional, in the same manner as the LSP servers: you only need to install what you want to use.

@David-Else
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@lazytanuki There were breaking changes in Nerd Fonts v3, but the authors have stated that there won't be any more in the future, there is app to automatically check for obsolete font references: https://github.com/loichyan/nerdfix

Also, I think it would be good to note that people really should not have to change their current fonts to some patched version! You can use the NerdFontsSymbolsOnly version instead. The author of Kitty recommends it and explains it here: https://sw.kovidgoyal.net/kitty/faq/#kitty-is-not-able-to-use-my-favorite-font

I am hoping that your new version will simply default to using Nerd Fonts v3 and won't bother with any other options to keep things simple :)

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A-helix-term Area: Helix term improvements S-needs-discussion Status: Needs discussion or design. S-waiting-on-review Status: Awaiting review from a maintainer.
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