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Bloatcrawl 2

Bloatcrawl 2 is a fork of Dungeon Crawl Stone Soup (github). If you aren't familiar with the base game this fork probably won't make any sense.

Play online:

Or download an offline build for Windows/macOS.

Contents

  1. New Species
  2. New Backgrounds
  3. Other New Stuff

New Species

  • Argon tile Argons are, unlike most other living beings, made of gas. They can only gain resistances by levelling up.
  • Strange beings from beyond the stars, Astrals cannot gain resistances to magic or the elements. Their attacks inflict powerful debuffs on beings from this world.
  • Bunyip tile Bunyips are strange, black, oily creatures that live in billabongs. They swim well but cannot call on divine powers or wear armour.
  • Butterfly tile Cute Butterflies will stop at nothing to obtain the Orb. Monsters turn neutral when they first see you.
  • Dab Dwarves have perfected the ancient art of dabbing. They can dab on multiple creatures at once and may even daze their foes with the power of their dab.
  • Crystal Dwarves have reflective, crystalline skin that naturally shields them. They are frailer than other dwarves, but adept at elemental magic.
  • Ember Elves have depleted magical reserves, but regenerate magical power quickly. As they develop, their magic becomes more powerful but harder to control.
  • Faerie Dragon tile Faerie Dragons are attuned to magic and their spells cost fewer magic points. Their shimmering scales repel attacks and their wings let them fly.
  • Flans are gelatinous and slightly corrosive beings. Their fluid shape lets them fit easily into any body armour, but they cannot wear other armour types.
  • Fungoid tile Fungoids are mushroomy humanoids with roots instead of feet. They cannot move when monsters are around, but release confusing spores at enemies when they attack.
  • Gnomes are small creatures who are highly attuned with the earth. They are skilled in the use of magical devices and ranged weaponry.
  • Hedgehog tile Rolling around at the speed of sound, Hedgehogs have got places to go and gotta follow their rainbow.
  • Hermit Crab tile Hermit Crabs: These clever crustaceans move into larger shells over time. If their shell is broken in an attack, they can usually escape and find a smaller replacement.
  • Irits are magical, brutish one-eyed humanoids. They are adept at casting spells in heavy armour, although it costs them life force to do so.
  • Kitsune are enthralling fox spirits that take on human shapes. They are poor at most skills and frailer than humans, but can charm their foes.
  • Leprechaun tile Leprechauns are small and frail but versatile. Their intrinsic luck gives them a knack for finding better items.
  • Mayflytaur tile Half insect, half human, Mayflytaurs have incredibly short lifespans but have evolved to be exceptionally overpowered in just about every imaginable way.
  • Strange phantoms summoned from the mirror world, Mirror Eidola rapidly fade away. They must slay other creatures and take their energy to stay in this plane.
  • Oni tile Oni are monstrous in nature with the rough appearance of Ogres, albeit smaller. They discover spells as they gain experience and ignore schools of magic.
  • Deeper than a Deep Elf and twice as elven, Profound Elves are extremely frail magical experts.
  • Protean tile Proteans are a race of vaguely humanoid amoebas. They grow in health and size as they mutate.
  • Quill orcs love to read and hate close combat. They read books and scrolls at an uncanny pace.
  • Ratlings are verminous humanoids that mature at an incredible pace, but learn very slowly. They have an affinity for poison magic.
  • Robot tile Robots are metallic humanoids crafted by Dwarves. They break equipment when uninstalling it and have a poor grasp of religion, but can shoot lasers.
  • Shapeshifter tile Shapeshifters imitate monsters around them to an uncanny degree. They cannot control their shifting, and are only rarely seen in their true form.
  • Silent Spectre tile Silent Spectres are terrible spirits that bring an unearthly silence to the area around them, preventing spell casting, divine invocations and even reading scrolls.
  • Slitherier Naga tile Slitherier Nagas are offbrand Nagas, and about twice as much everything. Extremely healthy, extremely stealthy, extremely big, and excruciatingly slow.
  • Less dextrous than other elves, Squat Elves have mastered the art of the power squat. They use this ability to enhance their strength and intelligence.
  • Turtle tile Turtles are hard-shelled warriors trained in the arts of ninjutsu. They fight evil wherever it can be found and follow a strict honour code.
  • Deeper than deep, Unfathomable Dwarves cannot heal even through divine means. However, they have adapted to heal on kills and brew ambrosia potions from leftover life essence.
  • Unipode tile Unipodes are distantly related to Octopodes, but have a single tentacle instead of eight. They can only wear one ring and cannot use two-handed weapons.
  • The permanently baked Weed Elves aren't quite as smart or nimble as other elves, but they are still skilled at magic. They trail smoke wherever they go.
  • Xeno Elves are strange insectoid elves from a distant land. Their magical efficiency is far better than most species, but their magic drains when moving near enemies.
  • Yeti tile Yeti are large, seldom-seen creatures that live on frozen mountain peaks. Sufficiently mature Yeti passively freeze adjacent foes.
  • Zodach tile Zodach are the burnt-out remnants of a decayed celestial species. Nearby monsters are drawn in by their immense gravitas.

New Backgrounds

  • Alchemist tile Alchemists bring some homebrewed potions and a very special hat on their dungeon adventure.
  • Anarchist tile No Kings, No Rulers (maybe a god though). Anarchists are bent on dismantling the dungeon hierarchy with rocks and explosives.
  • Archaeologist tile Thoroughly inept at fighting but well dressed, Archaeologists enter the dungeon looking to cast light over the origins of ancient relics.
  • Aspirant tile Aspirants are novices at magic who have acquired books of powerful magic. They hope to one day master the spells within.
  • Billionaire tile When the revolution comes, some Billionaires flee the surface and enter the dungeon with a fraction of their hoarded wealth.
  • Blood Knight tile Servants of the demon god Makhleb, Blood Knights begin with moderate skill in combat and quickly learn to harness Makhleb's destructive power.
  • Bound tile Bound serve Ashenzari, the god of curses, and begin their journey partially bound with cursed equipment.
  • Caveperson tile Cavepeople start with exceptional strength but, unfortunately, neolithic weapons.
  • Chaincaster tile Lots of people wish they could cast spells in heavy armour. Chaincasters do something about it.
  • Dancer tile Dancers have left their friends behind and entered the dungeon in service of Uskayaw. They have few combat skills but are quite good at evading attacks.
  • Death Bishop tile Pontiffs of Yredelemnul, Death Bishops carry an unholy staff and use the pain spell in service of their evil god.
  • Deprived tile Deprived start with nothing but a ration and almost no skills. Survival may prove... difficult.
  • Derserker tile Derserkers are ex-berserkers, who ran off with excellent weapons. Now, they must face Trog's terrible wrath.
  • Disciple tile Disciples follow the Wu Jian Council and begin the game with a good weapon.
  • Doctor tile Doctor: Medical professionals from the surface occasionally enter the dungeon. They follow the healer god Elyvilon.
  • Entomologist tile Entomologists study insects and related creatures. They bring along a net and a sack of spiders, and can also summon butterflies.
  • Fencer tile Incredibly dextrous, Fencers enter the dungeon with a rapier, fencer's gloves, and an amulet of the acrobat.
  • Gambler tile Gambler: Followers of Nemelex Xobeh who have lost everything in a run of bad luck sometimes venture into the Dungeon. They'll need Nemelex's help to turn things around.
  • Gardener tile Gardeners worship Fedhas Madash and enter the dungeon to grow shrooms.
  • Gonger tile Gongers gong. They gong real loud.
  • Hermit tile Followers of Ru, Hermits renounce the world and follow the path of asceticism.
  • Inheritor tile Inheritors worship Hepliaklqana. The spirit of their ancestor follows them to the dungeon, and given their lack of skills they may need to rely on it.
  • Kikumancer tile Kikumancers are like Necromancers, but they worship the god of necromancy instead of starting with a book of spells.
  • Librarian tile Librarians come to the Dungeon in search of new books for their collection. They serve Sif Muna the Loreminder and bring a random book along with them.
  • Merchant tile Merchants are followers of Gozag. Whether newly established or unsuccessful on the surface world, they enter the Dungeon desperate for a source of income.
  • Meteorologist tile Meteorologists predict the weather and carry around some handy evocable items to make their predictions come true.
  • Misfortunate tile The Misfortunate received an unlucky robe from some shady source. Perhaps the robe attracted them to the dungeon for some reason?
  • Neckbeard tile Neckbeards come to the Dungeon from their moms' basements with a cape, a fedora, a rusty katana and the ability to teleport behind you (nothing personal, kid).
  • Night Knight tile Night Knights follow the shadowy god Dithmenos. They begin lightly armoured but with good stealth.
  • Overseer tile Overseers can summon lesser demonic slaves, and eventually even call forth a limb of their true patron. What they traded for this power is unknown.
  • Paladin tile Paladin: Worshippers of The Shining One, these holy warriors fall down a lot.
  • Philosophers tile Philosophers bring their thinking hat to the dungeon, but not much else in the way of useful items.
  • Ronin tile Ronin are wandering warriors. They start with simple weapons and gain a little additional piety with the first god they worship.
  • Slime Priest tile Slime Priests follow Jiyva, the slime god. They enter the dungeon already mutated by their deity's power but with only a small amount of divine favor.
  • Sniper tile Highly accurate users of ranged weaponry, Snipers wear amulets of harm to boost their damage capabilities.
  • Soothslayer tile Soothslayers are battlemages who begin with a variety of simple magic in addition to their weapon.
  • Soothslayer tile Stalkers are assassins who have some aptitude in the use of poison magic.
  • Storm Cleric tile Storm Clerics spread destruction in the name of Qazlal.
  • Torpor Knight tile Torpor Knights follow Cheibriados and wear heavy, ponderous armour to gain their god's favour more quickly.
  • Uncle tile Uncles search the dungeon for their lost nephews.
  • Understudy tile It's opening night for "The Orb of Zot" and the hero is sick! The Understudy must learn their role quickly if they want to make it through the final act.
  • Warrior tile Warriors are followers of Okawaru who bring a variety of equipment to the dungeon.
  • Witness tile Have you heard the good news of Beogh? Witnesses have.
  • Zinja tile Zinjas worship Zin and very stealthily recite the Aixoms of Law.

Other New Stuff

  • Dab at any time with the p key.
  • Game Modifiers: Select game modifiers when starting a new game. Play any species as a mummy. Remove rune locks. Etcetera.
  • Air Horn tile Unleash the elemental power of sound with the Air Horn evocable.
  • Be careful in Pandemonium lest you disturb THE GIAGGOSTUONO, a hecka big dinosaur thing that breathes fire and shoots lasers from its eyes. Its hard skin is nearly indestructible.