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Multi Bugs and Issues I Think #109
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Mavigon Salarian Artifact: |
The three Thorian Creepers on the stairs only activate if you go up to the top of the stairs before you destroy the first node, otherwise they never get activated at all. While an odd gameplay choice, it's not a bug, so I don't think we'll change it. Activating them would also potentially ruin the balance of the next fight. |
Fixed news report about Citadel: Signal Tracking. The elevator news report was set to play on completion of UNC: Rogue VI instead of Citadel: Signal Tracking. Someone must have confused their rogue AI missions. Conditional 1138 updated via PlotManagerUpdate system to read the following
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Pressley currently can't be moved for similar reasons as the keeper in the council chambers. As I'm preparing for the 1.2 release, I'm going to mark this issue as fixed, and open new issues for anything here that I haven't addressed yet. Thanks for the detailed reports! |
Normandy: - Navigator Pressly is not close enough to his console. (hands don't reach)
Citadel: - 2 Keepers aren't positioned correctly. The one in the Citadel Tower closest to where Kahoku is located is not centered (the one at the console, not in the middle) and the one in C-SEC control center is positioned too high.
Therum: - There is an invisible wall at the first set of fortified gates. (Not so much a wall as you can still shoot through it but more of a can't drive the mako over even though it looks flat enough to drive over).
Noveria: - There are guards that still have weird colored helmets.
NOTE: It seems this is the only guard that has this helmet problem still.
Feros: - Right after first contact with Fai Dan you are set upon by Geth. As you move your way up the first set of stairs, there is an individual who is missing his dialogue about not wanting to die right before getting blow up.
(NOTE - I don't actually think this npc is in the LE version but the geth at the top still shoot at in that general direction.)
Bring Down the Sky: - The main base doesn't have a map marker.
Planet Mavigon: - There is no map marker for the mummified Salarian (is it suppose to be unmarked?) also its referred to as
mummified Salarian when its clearly a container. Maybe should be called "Coffin". idk.
Planet Agebinium: - There's a weird audio glitch where the wind cuts in and out. Mostly when traveling towards the mine.
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