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Bonus power inaccessible after unlocking too many powers #176
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Fixed in PC_ME_HUD as well as ME_HUD for squadmates and for Shepard. One power slot remains unusable for Shepard, investigation will be done in the future. Fixed distributed in the HUDFixes.m3m merge mod along other GUI fixes. All fixes are minimal ActionScript changes only. Full source code files are attached. PC_ME_HUDEdits are based off the fixed DropTheSquid version of this script in #219, this includes the fixes in #24 New global variable added (at the bottom of the script)
New function
The first section of
The start of
ME_HUDVanilla script re-compiles fine, edits are based off of that. New global variable added (at the bottom of the script)
New function
The first section of
The start of
The start of
Full source code files are linked here: |
Describe the bug
The infamous "too many powers" bug- once a certain amount of powers is reached (through using the bonus power slot for an active power), another power becomes inaccessible from the pause HUD. This leaves several blank slots on the action bar, with no way to access the power unless you had put it on the quickbar in the top left beforehand. Affects both Shepard and companions (though you can't negate the bug through the quickbar with companions).
To Reproduce
Expected behavior
Ideally, a fix would allow all powers to exist on the action bar. With the glitch, there is obviously an empty spot where the power was, so it's an issue with the game's limits and not the number of power slots.
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