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Some Building and Object Problems #185

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ShredzAlot opened this issue Nov 30, 2022 · 4 comments
Closed

Some Building and Object Problems #185

ShredzAlot opened this issue Nov 30, 2022 · 4 comments

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@ShredzAlot
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Amaranthine Base
ScreenShot00020
Building is sunken into the ground to much.

Planet Altahe
Mass Effect 2022-11-22 2_15_44 PM
Mass Effect 2022-11-22 2_15_21 PM
Main base and the rachni mounds are hovering to much. Hard to tell with these angles but they are.

Nodacrux Main Base
ScreenShot00035
Thorian nest at the entrance is sunken to much into the ground.

Citadel Wards District
Mass Effect 2022-08-03 2_42_38 PM
Anyone whose come from the wards access section to the main wards area, you've probably heard a crate just go bang. I believe the crate is positioned at a weird angle and/or is getting pushed out of placement due to object bounds. Or something like that I'm no tech guy.

@henbagle
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Z values in Export 751, 1114, 3758, and 3760 updated in BIOA_UNC24_01_DSG.pcc for floating stuff on Altahe.

Updated many z values in BIOA_UNC31_01_DSG.pcc to fix Amaranthine sunken base. The ground is slightly sloped so it isn't perfect but it's much better.
image

@henbagle
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Nodacrux Thorian Pod: Z value and drawscale updated on export 3082 in BIOA_UNC80_02_DSG.pcc

image

@henbagle
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Investigating the crate that goes bang. It's difficult to trigger so I am having a hard time fixing it. I believe it is BioInert_2 in BIOA_UNC60_03A_DSG.pcc but I am unsure.

@ShredzAlot
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Here's a video of the crate noise and a pic of the crate out of place. Its suppose to be "standing" up.

Mass.Effect.2023-02-07.11-47-20.-.Trim.mp4

Mass Effect 2023-02-07 11_48_13 AM

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