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ME1RE Port: Alien creatures will be called that until their true origins have been revealed #198

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henbagle opened this issue Feb 8, 2023 · 1 comment

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@henbagle
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henbagle commented Feb 8, 2023

File: BIOA_ICE50_04_DSG.pcc, BIOA_ICE50_06_DSG.pcc, BIOA_ICE50_10_DSG.pcc, BIOA_ICE50_12_DSG.pcc, BIOA_ICE60_02_DSG.pcc, BIOA_ICE60_08_DSG.pcc

Needs fixed in localized file? No.

Description of fix:
Feature added from ME1 Recalibrated where rachni are called "Unknown Alien" until you actually find out what they are.
All files have had a similar sequence to the following added under "Level_Events".

image

These files are all roughly independent from each other, and the fix should be designed so that even if the conditional doesn't exist, the Rachni should work as default.

This needs to be thoroughly tested before it is released.

@henbagle
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henbagle commented Feb 9, 2023

Names updated to "Unknown Creature" for Rachni Soldiers and "Unknown Bug" for Rachni Workers to bring it in line with LE1 Diversification Project

@henbagle henbagle added this to the 1.4 milestone Feb 21, 2023
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