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Party presence event is not received by client when party is created #193
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@jonbonazza When you call the socket function for creating a party can you print what the contents of the structure you get back looks like? |
Okay so finally had some more time to look at this, it looks like I get a
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@jonbonazza When one of the realtime features of Nakama is used they all share the same structural pattern of an initial state is returned (in the case of Parties its
The system is designed to batch presence changes so its possible (though in the case of Party creation - it would be a very small window of time) that the party is created and another player finds it to join (if its an open party) before the party creator then receives their Can we move the follow on questions to a forum thread? 🙏 Hope this helps. |
On the nakama runtime logs, I see the following after creating a party from a Godot client:
I have a the
received_party_presence
signal connected on the client but it is never called.This is using the lastestGodot 4 client on the Godot asset lib (running on Windows 11), and nakama version 3.20.0 running in a docker container.
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