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Given an existing match ID, using NakamaSocket#join_match_async wasn't passing along the suppled metadata.
NakamaSocket#join_match_async
I got it working on my local machine with a quick edit; can supply a PR if needed.
nakama-godot/addons/com.heroiclabs.nakama/socket/NakamaSocket.gd
Line 317 in da61830
msg.metadata = p_metadata
The text was updated successfully, but these errors were encountered:
4477fe4
@newnoiseworks Thanks for the bug report. I fixed it quickly on master. Pull requests are always welcome though 🙏
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Given an existing match ID, using
NakamaSocket#join_match_async
wasn't passing along the suppled metadata.I got it working on my local machine with a quick edit; can supply a PR if needed.
nakama-godot/addons/com.heroiclabs.nakama/socket/NakamaSocket.gd
Line 317 in da61830
msg.metadata = p_metadata
The text was updated successfully, but these errors were encountered: