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How to support Chinese? #478
Comments
@LinXunxi I don't think this is an issue with the server but could be a problem with how UTF-8 is handled in the Unreal C++ client. I'll leave this open but will also open an issue to track the problem on the client SDK. |
So do I have to change the message encoding to UTF-8? |
ok, it can do, think. now code : |
Description
How to support Chinese?
Steps to Reproduce
Expected Result
displays "???" when the message received is have Chinese.
Context
//Callback
OnChannelMessageCallbackEvent(const NChannelMessage& message)
{
FString JsonValue = FString(message.content.c_str());
// JsonValue displays "???" when the message received is have Chinese.
}
Your Environment
-Unreal : 4.25.3
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