Releases: heroiclabs/nakama
Releases · heroiclabs/nakama
v2.2.1
Notable changes
Added
- New duration field in the tournament API.
Fixed
- Set friend state correctly when initially adding friends.
- Allow tournaments to be created to start in the future but with no end time.
- Join events on tournaments with an end time set but no reset now allow users to submit scores.
v2.2.0
Notable changes
Added
- New runtime function to send raw realtime envelope data through streams.
Changed
- Improve error message on database errors raised during authentication operations.
- Set new default of 100 maximum number of open database connections.
- Friendship state is no longer offset by one when sent to clients.
- Group membership state is no longer offset by one when sent to clients.
- Set new default metrics report frequency to 60 seconds.
Fixed
- Account update optional inputs are not updated unless set in runtime functions.
- Fix boolean logic with context cancellation in single-statement database operations.
v2.1.3
Notable changes
Added
- Add option to skip virtual wallet ledger writes if not needed.
Changed
- Improved error handling in Lua runtime custom SQL function calls.
- Authoritative match join attempts are now cancelled faster when the client session closes.
Fixed
- Correctly support arbitrary database schema names that may contain special characters.
v2.1.2
Notable changes
Added
- Ensure runtime environment values are exposed through the Go runtime InitModule context.
Changed
- Log more error information when InitModule hooks from Go runtime plugins return errors.
- Preserve order expected in match listings generated with boosted query terms.
Fixed
- Improve leaderboard rank re-calculation when removing a leaderboard record.
v2.1.1
Notable changes
Added
- More flexible query-based filter when listing realtime multiplayer matches.
- Runtime function to batch get groups by group ID.
- Allow authoritative match join attempts to carry metadata from the client.
Changed
- Improved cancellation of ongoing work when clients disconnect.
- Improved validation of dispatcher broadcast message filters.
- Set maximum size of authoritative match labels to 2048 bytes.
Fixed
- Use leaderboard expires rather than end active IDs with leaderboard resets.
- Better validation of tournament duration when a reset schedule is set.
- Set default matchmaker input query if none supplied with the request.
- Removed a possible race condition when session ping backoff triggers concurrently with a timed ping.
- Errors returned by InitModule hooks from Go runtime plugins will now correctly halt startup.
v2.1.0
Notable changes
Added
- New Go code runtime for custom functions and authoritative match handlers.
- New Tournaments feature.
- Runtime custom function triggers for leaderboard and tournament resets.
- Add Lua runtime AES-256 util functions.
- Lua runtime token generator function now returns a second value representing the token's expiry.
- Add local cache for in-memory storage to the Lua runtime.
- Graceful server shutdown and match termination.
- Expose incoming request data in runtime after hooks.
Changed
- Improved Postgres compatibility on TIMESTAMPTZ types.
Fixed
- Correctly merge new friend records when importing from Facebook.
- Log registered hook names correctly at startup.
v2.0.3
Notable changes
Added
- New "bit32" backported module available in the code runtime.
- New code runtime function to create MD5 hashes.
- New code runtime function to create SHA256 hashes.
- Runtime stream user list function now allows filtering hidden presences.
- Allow optional request body compression on all API requests.
Changed
- Reduce the frequency of socket checks on known active connections.
- Deleting a record from a leaderboard that does not exist now succeeds.
- Notification listings use a more accurate timestamp in cacheable cursors.
- Use "root" as the default database user if not specified.
Fixed
- Runtime module loading now correctly handles paths on non-UNIX environments.
- Correctly handle blocked user list when importing friends from Facebook.
v2.0.2
Notable changes
Added
- New configuration option to adjust authoritative match data input queue size.
- New configuration option to adjust authoritative match call queue size.
- New configuration options to allow listening on IPv4/6 and a particular network interface.
- Authoritative match modules now support a
match_join
callback that triggers when users have completed their join process. - New stream API function to upsert a user presence.
- Extended validation of Google signin tokens to handle different token payloads.
- Authoritative match labels can now be updated using the dispatcher's
match_label_update
function.
Changed
- Presence list in match join responses no longer contains the user's own presence.
- Presence list in channel join responses no longer contains the user's own presence.
- Socket read/write buffer sizes are now set based on the
socket.max_message_size_bytes
value. - Console GRPC port now set relative to
console.port
config value.
v2.0.1
Notable changes
Added
- New timeout option to HTTP request function in the code runtime.
- Set QoS settings on client outgoing message queue.
- New runtime pool min/max size options.
- New user ban and unban functions.
- RPC functions triggered by HTTP GET requests now include any custom query parameters.
- Authoritative match messages now carry a receive timestamp field.
- Track new metrics for function calls, before/after hooks, and internal components.
Changed
- The avatar URL fields in various domain objects now support up to 512 characters for FBIG.
- Runtime modules are now loaded in a deterministic order.
Fixed
- Add "ON DELETE CASCADE" to foreign key user constraint on wallet ledger.
v2.0.0
Notable changes
This release brings a large number of changes and new features to the server. For more news about this release see the announcement.
Added
- Authenticate functions can now be called from the code runtime.
- Use opencensus for server metrics. Add drivers for Prometheus and Google Cloud Stackdriver.
- New API for users to subscribe to status update events from other users online.
- New API for user wallets to store and manage virtual currencies.
- Realtime multiplayer supports authoritative matches with a handler and game loop on the server.
- Matches can be listed on the server for "room-based" matchmaker logic.
- "run_once" function to execute logic at startup with the code runtime.
- Variables can be passed into the server for environment configuration.
- Low level streams API for advanced distributed use cases.
- New API for export and delete of users for GDPR compliance.
Changed
- Split the server protocol into request/response with GRPC or HTTP1.1+JSON (REST) and WebSockets or rUDP.
- The command line flags of the server have changed to be clearer and more explicit.
- Authenticate functions can now take username as an input at account create time.
- Use TIMESTAMPTZ for datetimes in the database.
- Use JSONB for objects stored in the database.
- Before/after hooks changed to distinguish between req/resp and socket messages.
- Startup messages are more concise.
- Log messages have been updated to be more useful in development.
- Stdlib for the code runtime uses "snake_case" consistently across variables and function names.
- The base image for our Docker images now uses Alpine Linux.
Fixed
- Build dependencies are now vendored and build system is simplified.
- Database requests for transaction retries are handled automatically.
Removed
- The storage engine no longer needs a "bucket" field as a namespace. It was redundant.
- Leaderboard haystack queries did not perform well and need a redesign.
- IAP validation removed until it can be integrated with the virtual wallet system.
This release is not a simple upgrade from v1.0 so reach out to us for help to upgrade.