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game.cpp
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game.cpp
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#include <iostream>
using namespace std;
#include "wall.h"
#include "snake.h"
#include "food.h"
#include <conio.h>
#include <windows.h>
void gotoxy(HANDLE h_out, int x, int y) {//修改光标代码
COORD pos;
pos.X = x;//横纵坐标
pos.Y = y;
SetConsoleCursorPosition(h_out, pos);
}
HANDLE h_out = GetStdHandle(STD_OUTPUT_HANDLE);//定义显示器句柄变量
int main()
{
srand((unsigned int)time(NULL));//添加随机种子,
//rand其实是机器内部设置一段随机数,再通过余法随机计算,因此每次程序运行求得的随机数其实是一样的
//通过srand初始化随机种子,来每次获得不一样的随机数
bool is_dead = false;
char pre_key = NULL;
Wall wall;
wall.initWall();//初始化墙壁
wall.drawWall();//显示墙壁
Food food(wall);
food.setFood();
Snake snake(wall, food);
snake.initSnake();
gotoxy(h_out, 0, ROW);
cout << "得分:" << snake.getScore() << "分" << endl;
//gotoxy(h_out, 10, 5); //y*2 x
while (!is_dead) {
char key = _getch();
//判断起始按键按左
if(pre_key == NULL && key == snake.LEFT) {
continue;
}
do {
if (key == snake.UP || key == snake.DOWN || key == snake.LEFT || key == snake.RIGHT) {
//判断冲突按键,
if ((key == snake.LEFT && pre_key == snake.RIGHT) ||
(key == snake.RIGHT && pre_key == snake.LEFT) ||
(key == snake.UP && pre_key == snake.DOWN) ||
(key == snake.DOWN && pre_key == snake.UP)) {
key = pre_key;
}
else {
pre_key = key;//不是冲突按键
}
if (snake.move(key) == true) {
gotoxy(h_out, 0, ROW);
cout << "得分:" << snake.getScore() << "分" << endl;
Sleep(snake.getSleepTime());
}
else {
is_dead = true;
break;
}
}
else {
key = pre_key;
}
} while (!_kbhit());
if (snake.move(key) == true) {
Sleep(300);
}
else {
is_dead = true;
break;
}
}
}