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@std140 and @std430 should also generate shader code to define the same UBO #133

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heyx3 opened this issue Apr 7, 2024 · 1 comment
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META:internal Created by Billy PRI:vital High priority, core functionality RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+

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heyx3 commented Apr 7, 2024

Otherwise this macro is a lot less helpful, as you still need to work out padding yourself when writing the shader version

@heyx3 heyx3 added TYPE:enhancement Adding something new to B+ RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy PRI:vital High priority, core functionality META:internal Created by Billy labels Apr 7, 2024
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heyx3 commented Jun 4, 2024

Done in 0.2.0

@heyx3 heyx3 closed this as completed Jun 4, 2024
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META:internal Created by Billy PRI:vital High priority, core functionality RE:GL About something within the GL module SIZE:small Small in scope and conceptually easy TYPE:enhancement Adding something new to B+
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