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flv.js

An HTML5 Flash Video (FLV) Player written in pure JavaScript without Flash. LONG LIVE FLV!

This project, inspired by hls.js, relies on Media Source Extensions to work.

Overview

flv.js works by transmuxing FLV file stream into ISO BMFF (Fragmented MP4) segments, followed by feeding mp4 segments into an HTML5 <video> element through Media Source Extensions API.

flv.js is written in ECMAScript 6, transpiled into ECMAScript 5 by Babel Compiler, and bundled with Browserify.

Features

  • FLV container with H.264 + AAC codec playback
  • Multipart segmented video playback
  • HTTP FLV low latency live stream playback
  • FLV over WebSocket live stream playback
  • Compatible with Chrome, FireFox, Safari 10, IE11 and Edge
  • Extermely low overhead, and hardware accelerated by your browser!

Build

npm install          # install dev-dependences
npm install -g gulp  # install build tool
gulp release         # packaged & minimized js will be emitted in dist folder

cnpm mirror is recommended if you are in Mainland China.

Getting Started

<script src="flv.min.js"></script>
<video id="videoElement"></video>
<script>
    if (flvjs.isSupported()) {
        var videoElement = document.getElementById('videoElement');
        var flvPlayer = flvjs.createPlayer({
            type: 'flv',
            url: 'http://example.com/flv/video.flv'
        });
        flvPlayer.attachMediaElement(videoElement);
        flvPlayer.load();
        flvPlayer.play();
    }
</script>

API and Configuration

See api.md

Design

See design.md

License

Copyright (C) 2016 Bilibili. All Rights Reserved.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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