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Sound is currently unimplemented, although we do have a sound timer that can be set and decrements with ticks.
We should use SDL2 to play a sound as long as the sound timer's value > 0.
The text was updated successfully, but these errors were encountered:
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Sound is currently unimplemented, although we do have a sound timer that can be set and decrements with ticks.
We should use SDL2 to play a sound as long as the sound timer's value > 0.
The text was updated successfully, but these errors were encountered: