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Form1.Designer.cs
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Form1.Designer.cs
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namespace 打地鼠_草稿_
{
partial class Form1
{
/// <summary>
/// 必需的设计器变量。
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
/// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要
/// 使用代码编辑器修改此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
this.p3 = new System.Windows.Forms.PictureBox();
this.p2 = new System.Windows.Forms.PictureBox();
this.p1 = new System.Windows.Forms.PictureBox();
this.p4 = new System.Windows.Forms.PictureBox();
this.p5 = new System.Windows.Forms.PictureBox();
this.p6 = new System.Windows.Forms.PictureBox();
this.label1 = new System.Windows.Forms.Label();
this.button1 = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.label5 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.label4 = new System.Windows.Forms.Label();
this.progressBar1 = new System.Windows.Forms.ProgressBar();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.timer2 = new System.Windows.Forms.Timer(this.components);
this.imageList1 = new System.Windows.Forms.ImageList(this.components);
this.textBox1 = new System.Windows.Forms.TextBox();
this.panel1 = new System.Windows.Forms.Panel();
((System.ComponentModel.ISupportInitialize)(this.p3)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.p2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.p1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.p4)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.p5)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.p6)).BeginInit();
this.SuspendLayout();
//
// p3
//
this.p3.Image = global::打地鼠_草稿_.Properties.Resources.真香;
this.p3.Location = new System.Drawing.Point(804, 295);
this.p3.Name = "p3";
this.p3.Size = new System.Drawing.Size(209, 215);
this.p3.TabIndex = 6;
this.p3.TabStop = false;
this.p3.Click += new System.EventHandler(this.p3_Click);
//
// p2
//
this.p2.Image = global::打地鼠_草稿_.Properties.Resources.真香;
this.p2.Location = new System.Drawing.Point(445, 295);
this.p2.Name = "p2";
this.p2.Size = new System.Drawing.Size(214, 215);
this.p2.TabIndex = 5;
this.p2.TabStop = false;
this.p2.Click += new System.EventHandler(this.p2_Click);
//
// p1
//
this.p1.Image = global::打地鼠_草稿_.Properties.Resources.真香;
this.p1.Location = new System.Drawing.Point(91, 295);
this.p1.Name = "p1";
this.p1.Size = new System.Drawing.Size(214, 215);
this.p1.TabIndex = 4;
this.p1.TabStop = false;
//
// p4
//
this.p4.Image = global::打地鼠_草稿_.Properties.Resources.真香;
this.p4.Location = new System.Drawing.Point(91, 594);
this.p4.Name = "p4";
this.p4.Size = new System.Drawing.Size(214, 214);
this.p4.TabIndex = 3;
this.p4.TabStop = false;
this.p4.Click += new System.EventHandler(this.p4_Click);
//
// p5
//
this.p5.Image = global::打地鼠_草稿_.Properties.Resources.真香;
this.p5.Location = new System.Drawing.Point(445, 594);
this.p5.Name = "p5";
this.p5.Size = new System.Drawing.Size(214, 214);
this.p5.TabIndex = 2;
this.p5.TabStop = false;
this.p5.Click += new System.EventHandler(this.p5_Click);
//
// p6
//
this.p6.Image = global::打地鼠_草稿_.Properties.Resources.真香;
this.p6.Location = new System.Drawing.Point(804, 594);
this.p6.Name = "p6";
this.p6.Size = new System.Drawing.Size(209, 214);
this.p6.TabIndex = 1;
this.p6.TabStop = false;
this.p6.Click += new System.EventHandler(this.pictureBox7_Click);
//
// label1
//
this.label1.AutoSize = true;
this.label1.Font = new System.Drawing.Font("宋体", 42F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label1.ForeColor = System.Drawing.Color.DodgerBlue;
this.label1.Location = new System.Drawing.Point(417, 177);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(287, 84);
this.label1.TabIndex = 7;
this.label1.Text = "打地鼠";
//
// button1
//
this.button1.Font = new System.Drawing.Font("宋体", 14F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.button1.Location = new System.Drawing.Point(361, 842);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(392, 79);
this.button1.TabIndex = 8;
this.button1.Text = "开始游戏";
this.button1.UseVisualStyleBackColor = true;
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// label2
//
this.label2.AutoSize = true;
this.label2.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label2.Location = new System.Drawing.Point(31, 21);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(130, 24);
this.label2.TabIndex = 9;
this.label2.Text = "游戏时间:";
//
// label5
//
this.label5.AutoSize = true;
this.label5.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label5.Location = new System.Drawing.Point(846, 67);
this.label5.Name = "label5";
this.label5.Size = new System.Drawing.Size(130, 24);
this.label5.TabIndex = 10;
this.label5.Text = "游戏失误:";
//
// label3
//
this.label3.AutoSize = true;
this.label3.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label3.Location = new System.Drawing.Point(846, 21);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(130, 24);
this.label3.TabIndex = 11;
this.label3.Text = "游戏得分:";
//
// label4
//
this.label4.AutoSize = true;
this.label4.Font = new System.Drawing.Font("宋体", 12F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(134)));
this.label4.Location = new System.Drawing.Point(31, 120);
this.label4.Name = "label4";
this.label4.Size = new System.Drawing.Size(130, 24);
this.label4.TabIndex = 12;
this.label4.Text = "游戏难度:";
//
// progressBar1
//
this.progressBar1.Location = new System.Drawing.Point(35, 59);
this.progressBar1.Name = "progressBar1";
this.progressBar1.Size = new System.Drawing.Size(805, 32);
this.progressBar1.TabIndex = 15;
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// imageList1
//
this.imageList1.ImageStream = ((System.Windows.Forms.ImageListStreamer)(resources.GetObject("imageList1.ImageStream")));
this.imageList1.TransparentColor = System.Drawing.Color.Transparent;
this.imageList1.Images.SetKeyName(0, "真香.jpg");
this.imageList1.Images.SetKeyName(1, "真香_meitu_1.jpg");
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(144, 16);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(696, 28);
this.textBox1.TabIndex = 16;
//
// panel1
//
this.panel1.Location = new System.Drawing.Point(91, 295);
this.panel1.Name = "panel1";
this.panel1.Size = new System.Drawing.Size(922, 513);
this.panel1.TabIndex = 17;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(9F, 18F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(1142, 965);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.progressBar1);
this.Controls.Add(this.label4);
this.Controls.Add(this.label3);
this.Controls.Add(this.label5);
this.Controls.Add(this.label2);
this.Controls.Add(this.button1);
this.Controls.Add(this.label1);
this.Controls.Add(this.p3);
this.Controls.Add(this.p2);
this.Controls.Add(this.p1);
this.Controls.Add(this.p4);
this.Controls.Add(this.p5);
this.Controls.Add(this.p6);
this.Controls.Add(this.panel1);
this.Name = "Form1";
this.Text = "Form1";
((System.ComponentModel.ISupportInitialize)(this.p3)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.p2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.p1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.p4)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.p5)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.p6)).EndInit();
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.PictureBox p5;
private System.Windows.Forms.PictureBox p4;
private System.Windows.Forms.PictureBox p1;
private System.Windows.Forms.PictureBox p2;
private System.Windows.Forms.PictureBox p3;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button button1;
public System.Windows.Forms.PictureBox p6;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label5;
private System.Windows.Forms.Label label3;
private System.Windows.Forms.Label label4;
private System.Windows.Forms.ProgressBar progressBar1;
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.Timer timer2;
public System.Windows.Forms.ImageList imageList1;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Panel panel1;
}
}