/
surface.h
109 lines (89 loc) · 2.49 KB
/
surface.h
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#ifndef SURFACE_H
#define SURFACE_H
#include <QOpenGLWidget>
#include <QOpenGLTexture>
#include <QDebug>
#include <QFile>
#include <QMouseEvent>
#include <QtMath>
#include <QByteArray>
#include <QMatrix4x4>
#include <QOpenGLShader>
#include <QOpenGLShaderProgram>
#include <QOpenGLFunctions>
#include <QOpenGLVersionFunctions>
#include <QtOpenGL/qglfunctions>
#if defined(Q_OS_MACOS)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#endif
#if defined(Q_OS_LINUX)
#include <GL/glu.h>
#endif
struct Coordinate {
Coordinate() {}
Coordinate(float fLatitude, float fLongitude, QString *psCityName):
fLatitude(fLatitude),
fLongitude(fLongitude),
psCityName(psCityName)
{
}
QString *psCityName;
float fLatitude = 0;
float fLongitude = 0;
float fColorR = 1.0;
float fColorG = 0.0;
float fColorB = 0.0;
float fX = 0.0;
float fY = 0.0;
float fZ = 0.0;
bool bShowDirection = false;
bool bShow = false;
float fDirectionLatitude = 0;
float fDirectionLongitude = 0;
};
class Surface : public QOpenGLWidget
{
Q_OBJECT
public:
explicit Surface(QWidget *parent = nullptr);
~Surface();
void initializeGL() override;
void resizeGL(int w, int h) override;
void paintGL() override;
void mousePressEvent(QMouseEvent *event) override;
void mouseMoveEvent(QMouseEvent *event) override;
void mouseReleaseEvent(QMouseEvent *event) override;
QVector4D fnCalculateWorldMousePosition(QPoint oPoint);
QVector3D fnCalculateVectorAnglesToAxis(QVector4D oVector);
public:
QOpenGLTexture *oEarthTexture;
QOpenGLTexture *oEarthPoliticalTexture;
QVector<Coordinate> *oCitiesCoordinates;
QStringList *oCitiesNames;
QVector<Coordinate> *oAdditionalPointsCoordinates;
QStringList *oAdditionalPointsNames;
QOpenGLShader *poVColorBoxShader;
QOpenGLShader *poFColorBoxShader;
QOpenGLShaderProgram oShaderProgram;
QPoint oLastMousePosition;
QPoint oNewMousePosition;
QPoint oOldMousePosition;
QVector3D oRotateAngles = {0, 0, 0};
QVector3D oRotateAnglesDelta = {0, 0, 0};
bool bShowMousePositionVectors = false;
bool bShowAxis = true;
bool bShowEarth = true;
bool bShowPoliticalEarthMap = true;
bool bShowCenters = true;
bool bShowColorBox = true;
bool bShowCities = true;
bool bShowCity = false;
int iCityId = 0;
bool bShowAdditionalPoints = false;
float fRotateCoef = 8.0;
signals:
void clicked();
public slots:
};
#endif // SURFACE_H