/
onik_001.txt
4852 lines (3636 loc) · 292 KB
/
onik_001.txt
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void main()
{
//■朝(朝食の食卓)
//*day1
FadeOutBGM( 0, 1000, FALSE );
FadeOutBGM( 1, 1000, FALSE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 56, 0 );
DisableWindow();
DrawScene("white", 400 );
DrawSceneWithMask("background/ma_j3", "m1", 0, 0, 3000 );
// 夏を迎えても、朝の空気は切るように冷たい@
ClearMessage();
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 夏を迎えても、朝の空気は切るように冷たい。",
NULL, "Even though we were approaching summer, the morning air still had a frigid bite.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その代わり、肺の底まで存分に吸いこめるくらい澄んでいた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その代わり、肺の底まで存分に吸いこめるくらい澄んでいた。",
NULL, "Although, in exchange, you could fill your lungs up with crisp, clean air.", Line_Normal);
ClearMessage();
// 窓をがらりと開ければそこは一面の緑@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 窓をがらりと開ければそこは一面の緑。",
NULL, "Flipping open the window, I was greeted with a verdant expanse.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 木々以外何もない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 木々以外何もない。",
NULL, "Nothing but trees.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// お隣さんの家だってずーっと向こうだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お隣さんの家だってずーっと向こうだ。",
NULL, "The neighboring house was far away on the other side.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// だからきっとこの風景と朝の空気は俺だけのひとり占め@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " だからきっとこの風景と朝の空気は俺だけのひとり占め。",
NULL, "So I was probably the only one enjoying that view and that air.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// もう一度大きく吸いこんで、肺いっぱいに満たしてみる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もう一度大きく吸いこんで、肺いっぱいに満たしてみる。",
NULL, "I filled my lungs with another deep breath.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 空気にも味があることを、この雛見沢に来て初めて知った¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 空気にも味があることを、この雛見沢に来て初めて知った。",
NULL, "Since I started living in Hinamizawa, I learned that even air had its own taste.", Line_Normal);
ClearMessage();
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 1, "msys01", 56, 0 );
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 );
// 手早く登校の準備を済ませ、朝食のために階下へ降りる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 手早く登校の準備を済ませ、朝食のために階下へ下りる。",
NULL, "I quickly finished getting ready for school and headed downstairs for breakfast.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
DisableWindow();
DrawSceneWithMask("background/ma_s1", "down", 0, 0, 300 );
// お袋のみで親父の姿はなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋のみで親父の姿はなかった。",
NULL, "My mother was the only one there. My father was nowhere to be seen.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// おそらく、朝方まで仕事に精を出していたのだろう¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " おそらく、朝方まで仕事に精を出していたのだろう。",
NULL, "He was probably up working until the early morning.", Line_Normal);
ClearMessage();
// 親父は画家などという風変わりな職業をやっている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 親父は画家などという風変わりな職業をやっている。",
NULL, "Dad had a rather unconventional job as a painter.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// これが何とも呑気な商売なのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これが何とも呑気な商売なのだ。",
NULL, "It's such a laid-back profession.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 好きな時に起き、好きな時に寝、好きな時に仕事をしている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 好きな時に起き、好きな時に寝、好きな時に仕事をしている。",
NULL, "Get up when you want, sleep when you want, and work when you want.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// その気楽さがうらやましくて小学校の時@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その気楽さがうらやましくて小学校の時、",
NULL, "I was so jealous of that easy-going lifestyle,", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 将来なりたい職業に画家と描いたら親父は大層喜んだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 将来なりたい職業に画家と書いたら親父は大層喜んだ。",
NULL, "I even wrote for school that I wanted to be a painter when I grew up. Dad was ecstatic about that.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// もちろんラクそうだったから、なんてのは内緒だが¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " もちろんラクそうだったから、なんてのは内緒だが。",
NULL, "It was just because it looked easy. I'd never tell him that, though.", Line_Normal);
ClearMessage();
// お袋が食卓に朝食を並べてくれる@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋が食卓に朝食を並べてくれる。",
NULL, "Mom laid breakfast out on the table.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 食卓には、ノリに漬物に生卵に焼鮭@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 食卓には、ノリに漬物に生卵に焼鮭。",
NULL, "Seaweed, pickled vegetables, raw egg, and grilled salmon.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 我が母ながら恐ろしい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 我が母ながら恐ろしい。",
NULL, "My mom was such a good cook, it was scary.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 完璧な、一寸の隙もない典型的な朝食だった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 完璧な、一寸の隙もない典型的な朝食だった。",
NULL, "A perfect, immaculate, ideal breakfast.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// スケジュールという言葉と無縁な親父とは逆に、お袋は何事にもソツがない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " スケジュールという言葉と無縁な親父とは逆に、お袋は何事にもソツがない。",
NULL, "Unlike my dad, who didn't even know the meaning of the word \"schedule,\" my mom never squandered any time or effort.", Line_Normal);
ClearMessage();
// 鼻歌混じりに味噌汁のなべを持ってくるお袋は、今朝も上機嫌な様子だった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 鼻歌混じりに味噌汁のなべを持ってくるお袋は、今朝も上機嫌な様子だった。",
NULL, "She hummed a little tune as she brought over the miso soup. It seemed like she was in a good mood today.", Line_Normal);
ClearMessage();
//「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s19/00/992700001", 256, TRUE);
OutputLine(NULL, "「こっちに引っ越してきてから、圭一が早起きになって嬉しいわね。」",
NULL, "\"I'm so happy you've been waking up early since we moved here, Keiichi.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「早起きしないと朝飯を食いそびれるんだよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00000", 256, TRUE);
OutputLine(NULL, "「早起きしないと朝飯を食いそびれるんだよ。」",
NULL, "\"If I don't get up early, I don't make it in time for your early breakfasts!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// よい子ぶりを褒められ、ちょっと悪い子ぶった言い方をする自分がかわいかった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " よい子ぶりを褒められ、ちょっと悪い子ぶった言い方をする自分がかわいかった。",
NULL, "I thought I was being cute, responding with a wise-crack after being praised for being good.", Line_Normal);
ClearMessage();
//「ご飯はいっぱい? それとも半分くらいでいい?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s19/00/992700002", 256, TRUE);
OutputLine(NULL, "「ご飯はいっぱい? それとも半分くらいでいい?」",
NULL, "\"Full bowl of rice? Or will half be enough?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「山盛り。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00010", 256, TRUE);
OutputLine(NULL, "「山盛り。」",
NULL, "\"Pile it on.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 湯気を立てるご飯を、まずはノリで味わう@それからとき卵をぶっ掛ける@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 湯気を立てるご飯を、まずはノリで味わう。",
NULL, "First, I savored the steaming hot rice with the seaweed.", Line_WaitForInput);
OutputLine(NULL, "それからとき卵をぶっ掛ける。",
NULL, " After that, I covered it with the egg.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 喉ごしのよくなったご飯の合間に、漬物の歯ごたえを味わう@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 喉ごしのよくなったご飯の合間に、漬物の歯ごたえを味わう。",
NULL, "Between bites of rice, I enjoyed the crunch of the pickles.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// うん、今日も悪くない@今日も絶好調¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " うん、今日も悪くない。",
NULL, "Not bad at all.", Line_WaitForInput);
OutputLine(NULL, "今日も絶好調。",
NULL, " Excellent, as usual.", Line_Normal);
ClearMessage();
// お袋は俺の見事な食いっぷりを見ながら柔らかに微笑んでいた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋は俺の見事な食いっぷりを見ながら柔らかに微笑んでいた。",
NULL, "Watching me clean my plate, Mom gave me a warm smile.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s19/00/992700003", 256, TRUE);
OutputLine(NULL, "「こっちに引っ越してきてから、圭一が朝食を欠かさないんで嬉しいわね。」",
NULL, "\"I'm so happy you haven't skipped breakfast ever since we moved here, Keiichi.\"", Line_Normal);
ClearMessage();
// 都会に住んでいた頃は朝の寝起きは悪かった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 都会に住んでいた頃は朝の寝起きは悪かった。",
NULL, "I was not a morning person when we lived in the city.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 遅刻ぎりぎりまで寝ていたし、朝食だってほとんど取らなかった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 遅刻ぎりぎりまで寝ていたし、朝食だってほとんど取らなかった。",
NULL, "I slept right until the last minute before school and rarely ate breakfast.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// お袋が毎朝用意する朝食をボイコットすることが、塾通いを強要されていた自分にできる唯一の反抗だったのかもしれない¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋が毎朝用意する朝食をボイコットすることが、塾通いを強要されていた自分にできる唯一の反抗だったのかもしれない。",
NULL, "Boycotting the breakfast Mom made me each morning... that was probably the only way I could protest being forced to attend cram school.", Line_Normal);
ClearMessage();
// ...反抗期というやつだったのだろうか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …反抗期というやつだったのだろうか。",
NULL, "...I guess that was what you'd call my rebellious phase.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 毎朝早起きして作ってくれる朝飯を、一瞥すらせずないがしろにする昔の俺@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 毎朝早起きして作ってくれる朝飯を、一瞥すらせずないがしろにする昔の俺。",
NULL, "I wouldn't so much as look at the breakfast she woke up early every day to make.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 同じ家に住んでたらひっぱたいているだろうな...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 同じ家に住んでたらひっぱたいているだろうな…!",
NULL, "If I could go back in time, I'd slap myself.", Line_Normal);
ClearMessage();
// お袋が時計を気にすると、にや~と笑って俺を急かした@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋が時計を気にすると、にや〜と笑って俺を急かした。",
NULL, "Mindful of the time, Mom rushed me along with a wide grin.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「そろそろレナちゃんと待ち合わせの時間じゃない@ 急いで急いで。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s19/00/992700004", 256, TRUE);
OutputLine(NULL, "「そろそろレナちゃんと待ち合わせの時間じゃない?",
NULL, "\"Isn't it about time to meet up with Rena-chan?", Line_WaitForInput);
ModPlayVoiceLS(3, 0, "ps3/s19/00/992700005", 256, TRUE);
OutputLine(NULL, " 急いで急いで。」",
NULL, " Hurry, hurry.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// お袋は息子が女の子と登校するというシチュエーションを楽しんでいるようだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " お袋は息子が女の子と登校するというシチュエーションを楽しんでいるようだった。",
NULL, "Mom really seemed to enjoy the fact that her son was going to school with a girl.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// レナってのは俺のクラスメートだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナってのは俺のクラスメートだ。",
NULL, "Rena is one of my classmates.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 実に世話好きなヤツで、かいがいしくこうして毎日、俺を向かえに来てくれる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 実に世話好きなヤツで、かいがいしくこうして毎日、俺を迎かえに来てくれる。",
NULL, "She really loves looking after people, coming to meet me every day without fail.", Line_Normal);
ClearMessage();
// 俺としては、いい年をした男が女の子と一緒に登校なんてのは照れ臭いだけなのだが...@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 俺としては、いい年をした男が女の子と一緒に登校なんてのは照れ臭いだけなのだが…。",
NULL, "The way I looked at it, a guy my age walking to school with a girl was just lame...", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ま、確かに毎日毎日、律儀に待っていてくれるクラスメートを無闇に待たせるのも悪い@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " ま、確かに毎日毎日、律儀に待っていてくれるクラスメートを無闇に待たせるのも悪い。",
NULL, "But, well, keeping a classmate waiting for me every day wouldn't be very considerate.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// ...ってゆーか、レナのヤツ、毎朝何時からあそこに待ってるんだ...¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …ってゆーか、レナのヤツ、毎朝何時からあそこに待ってるんだ…?",
NULL, "...Seriously, though, how long does Rena wait there for me every morning...?", Line_Normal);
ClearMessage();
// 最後に味噌汁をがーっと喉の奥へ流しこみ、玄関へ駆けていった¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 最後に味噌汁をがーっと喉の奥へ流しこみ、玄関へ駆けていった。",
NULL, "Taking one last gulp of miso soup, I raced for the door.", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("background/ma1", "left", 0, 0, 300 );
//「レナちゃんにお漬物ありがとうって伝えてね~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f5e6d3>圭一の母</color>", NULL, "<color=#f5e6d3>Keiichi's mom</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 0, "ps3/s19/00/992700006", 256, TRUE);
OutputLine(NULL, "「レナちゃんにお漬物ありがとうって伝えてね〜!」",
NULL, "\"Please thank Rena-chan for the pickles~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// そういや、今朝の漬物は市販じゃなかったよな@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " そういや、今朝の漬物は市販じゃなかったよな。",
NULL, "Come to think of it, those pickles weren't store-bought, were they?", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//...そうと知ってりゃもう少し味わって食ってやるべきだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …そうと知ってりゃもう少し味わって食ってやるべきだった。",
NULL, "...If I'd known that, I would have savored them a bit more!", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「あいよ!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00020", 256, TRUE);
OutputLine(NULL, "「あいよ!」",
NULL, "\"Mornin'!\"", Line_Normal);
ClearMessage();
DisableWindow();
DrawSceneWithMask("black", "down", 0, 0, 300 );
//■レナと登校
FadeOutBGM( 1, 1000, TRUE );
FadeOutBGM( 2, 1000, TRUE );
PlayBGM( 2, "lsys22", 56, 0 );
DisableWindow();
DrawSceneWithMask("background/ma3", "down", 0, 0, 3000 );
//「圭一く~ん@ おっはよ~ぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200001", 256, TRUE);
OutputLine(NULL, "「圭一く〜ん!",
NULL, "\"Keiichi-kun~!", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200002", 256, TRUE);
OutputLine(NULL, " おっはよ〜ぅ!」",
NULL, " Good morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
PlayBGM( 1, "msysRe", 56, 0 );
ModSetLayerFilter(2, 256, "none");
ModDrawCharacterWithFiltering(2, 2, "sprite/re1a_def_a1_", "0", "m1", 1, 0, 0, FALSE, 0, 0, 0, 0, 0, 10, 300, TRUE );
// 朝の爽やかさをそのままにした快活な挨拶が響いてきた@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 朝の爽やかさをそのままにした快活な挨拶が響いてきた。",
NULL, "Her cheerful greeting was as fresh as the morning itself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「相変わらず早えなー@たまにはのんびり朝寝坊したっていいんだぜ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00030", 256, TRUE);
OutputLine(NULL, "「相変わらず早えなー。",
NULL, "\"You're always so early.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00040", 256, TRUE);
OutputLine(NULL, "たまにはのんびり朝寝坊したっていいんだぜ。」",
NULL, " You should try sleeping in sometime.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「お寝坊したら圭一くんを待たせちゃうじゃない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200003", 256, TRUE);
OutputLine(NULL, "「お寝坊したら圭一くんを待たせちゃうじゃない。」",
NULL, "\"If I sleep in, I'll keep you waiting.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...本当にかいがいしい、いいヤツなのだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …本当にかいがいしい、いいヤツなのだ。",
NULL, "...She's so conscientious, and such a good person.", Line_Normal);
ClearMessage();
//「そん時ゃ置いてく。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00050", 256, TRUE);
OutputLine(NULL, "「そんときゃ置いてく。」",
NULL, "\"If that ever happens, I'll just leave you behind.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_komaru_a2_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「け、圭一くん冷たい@いつも待っててあげてるのにー...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200004", 256, TRUE);
OutputLine(NULL, "「け、圭一くん冷たい。",
NULL, "\"Keiichi-kun, you're so cold.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200005", 256, TRUE);
OutputLine(NULL, "いつも待っててあげてるのにー…。」",
NULL, " I wait for you all the time...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「さくさく置いてく@きりきり置いてく。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00060", 256, TRUE);
OutputLine(NULL, "「さくさく置いてく。",
NULL, "\"I'll leave you in the dust.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00070", 256, TRUE);
OutputLine(NULL, "きりきり置いてく。」",
NULL, " Without looking back.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「どうして冷たいんだろ。!w400...だろ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200006", 256, TRUE);
OutputLine(NULL, "「どうして冷たいんだろ。",
NULL, "\"Why are you so mean?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…だろ?」",
NULL, " ...Why?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナがちょっぴり困った表情をする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナがちょっぴり困った表情をする。",
NULL, "Rena had a slightly troubled look on her face.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 人の言葉に、いちいち一喜一憂する本当に楽しいヤツだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 人の言葉に、いちいち一喜一憂する本当に楽しいヤツだ。",
NULL, "Toying with her was rather fun because of how quickly her mood changed.", Line_Normal);
ClearMessage();
//「嘘。ちゃんと待ってるよ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00080", 256, TRUE);
OutputLine(NULL, "「嘘。ちゃんと待ってるよ。」",
NULL, "\"I'm kidding. I'd wait for you.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その一言に、レナは全身の緊張を解いたようだった@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その一言に、レナは全身の緊張を解いたようだった。",
NULL, "With those words, Rena seemed to relax.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// 顔が一気に紅潮する¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 顔が一気に紅潮する。",
NULL, "Her face flushed bright red.", Line_Normal);
ClearMessage();
//「...わ、...あ、ありがと...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200007", 256, TRUE);
OutputLine(NULL, "「…わ、…あ、ありがと…。」",
NULL, "\"...Ah ...Th-Thank you...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「レナが来るまでずーっと待ってる@いつまでも。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00090", 256, TRUE);
OutputLine(NULL, "「レナが来るまでずーっと待ってる。",
NULL, "\"I'd wait forever until you came, Rena.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00100", 256, TRUE);
OutputLine(NULL, "いつまでも。」",
NULL, " No matter how long.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_bikkuri_a1_", "2", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「......わわ、わ...!w400...ず、!w400ずーっと......。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200008", 256, TRUE);
OutputLine(NULL, "「……わわ、わ…",
NULL, "\"...Ah-ah, ah...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…ず、",
NULL, " ...For...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "ずーっと……。」",
NULL, " Forever...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナが真っ赤になって頭から湯気をあげ思考をショートさせている@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナが真っ赤になって頭から湯気をあげ思考をショートさせている。",
NULL, "Rena turned bright red, steam rising from her head as her brain short-circuited.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// こいつはこっち系のネタにとにかく弱いのだ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こいつはこっち系のネタにとにかく弱いのだ。",
NULL, "She's especially weak to this sort of talk.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// これだけからかい甲斐のあるヤツもめずらしい¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " これだけからかい甲斐のあるヤツもめずらしい。",
NULL, "It's quite rare to find someone this fun to tease.", Line_Normal);
ClearMessage();
//「レナはロマンスものの文庫本は読んだことあるか...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00110", 256, TRUE);
OutputLine(NULL, "「レナはロマンスものの文庫本は読んだことあるか…?」",
NULL, "\"Have you ever read a romance novel, Rena...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1b_komaru_b1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「...え!w600......あ、...ないよ。!w400よ、読んだ事ない。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200009", 256, TRUE);
OutputLine(NULL, "「…え",
NULL, "\"...Huh...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……あ、…ないよ。",
NULL, " ...Ah ...I haven't.", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 400 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "よ、読んだ事ない。」",
NULL, " N-Never read any before.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// その反応から察するに、興味は津々なのだが恥ずかしくて買えない、ということか@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " その反応から察するに、興味は津々なのだが恥ずかしくて買えない、ということか。",
NULL, "From that response, I gathered she was interested in them but was too embarrassed to actually buy one.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 読んだら大変だ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 読んだら大変だ。",
NULL, "I couldn't imagine what would happen if she did read one.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 赤面して卒倒するんだろうな......¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 赤面して卒倒するんだろうな……。",
NULL, "She'd probably turn red and pass out...", Line_Normal);
ClearMessage();
//「そうそう、お袋から伝言。漬物サンキューでしたって。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00120", 256, TRUE);
OutputLine(NULL, "「そうそう、お袋から伝言。漬物サンキューでしたって。」",
NULL, "\"Oh, yeah, message from Mom. She says thanks for the pickles.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_def_a1_", "0", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「う、うぅん、どういたしまして~@どうだった@ しょっぱくなかったかな?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200010", 256, TRUE);
OutputLine(NULL, "「う、うぅん、どういたしまして〜。",
NULL, "\"I-It was nothing. You're welcome~.", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200011", 256, TRUE);
OutputLine(NULL, "どうだった?",
NULL, " How were they?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200012", 256, TRUE);
OutputLine(NULL, " しょっぱくなかったかな?」",
NULL, " Not too salty?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// 別にしょっぱくはなかったな@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 別にしょっぱくはなかったな。",
NULL, "They weren't that salty.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// むしろあっさりめだったくらいか¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " むしろあっさりめだったくらいか。",
NULL, "Actually, they had a pretty light flavor to them.", Line_Normal);
ClearMessage();
// ...素直においしかったと言えばいいのだが、俺はそう素直に言えないらしい¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …素直においしかったと言えばいいのだが、俺はそう素直に言えないらしい。",
NULL, "...It would have been fine to just be honest and say they were good, but apparently I couldn't be that forthright.", Line_Normal);
ClearMessage();
//「...その前に聞きたい@ あの漬物を漬けたのはレナか@ レナのお母さんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00130", 256, TRUE);
OutputLine(NULL, "「…その前に聞きたい。",
NULL, "\"...I'd like to ask something before that.", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00140", 256, TRUE);
OutputLine(NULL, " あの漬物を漬けたのはレナか?",
NULL, " Were you the one who pickled them, Rena?", Line_WaitForInput);
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00150", 256, TRUE);
OutputLine(NULL, " レナのお母さんか?」",
NULL, " Or was it your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_nande_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
//「え?!w600...え? 何で聞くんだろ@ しょ、!w600しょっぱかった...?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200013", 256, TRUE);
OutputLine(NULL, "「え?",
NULL, "\"Huh?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "…え? 何で聞くんだろ?",
NULL, " ...Huh? Why do you ask?", Line_WaitForInput);
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200014", 256, TRUE);
OutputLine(NULL, " しょ、",
NULL, " Were...", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "しょっぱかった…?」",
NULL, " Were they too salty...?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 今度は一転、おろおろわたわたする@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 今度は一転、おろおろわたわたする。",
NULL, "Her attitude completely changed as she began to panic frantically.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「レナか? レナのお母さんか?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00160", 256, TRUE);
OutputLine(NULL, "「レナか? レナのお母さんか?」",
NULL, "\"Was it you, Rena? Or was it your mom?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「...な、何で作った人、聞くんだろ?!w600...............だろ?!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200015", 256, TRUE);
OutputLine(NULL, "「…な、何で作った人、聞くんだろ?",
NULL, "\"...Wh-Why are you asking who made them?", Line_Continue);
// (backup) SetValidityOfInput( FALSE );
Wait( 600 );
// (backup) SetValidityOfInput( TRUE );
OutputLine(NULL, "……………だろ?!」",
NULL, " ...Why!?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「どっちが作ったかで感想が著しく変わる。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00170", 256, TRUE);
OutputLine(NULL, "「どっちが作ったかで感想が著しく変わる。」",
NULL, "\"Depending on who made them, my opinion of them might change drastically.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「......え、えぇ...?!¥
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200016", 256, TRUE);
OutputLine(NULL, "「……え、えぇ…?!」",
NULL, "\"...Huh, huh uh...!?\"", Line_Normal);
ClearMessage();
// 調理過程を思い返し、あせあせと指を折りながら塩の分量を思い出してい@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 調理過程を思い返し、あせあせと指を折りながら塩の分量を思い出している。",
NULL, "She counted frantically on her fingers, trying to remember the amount of salt she'd used to pickle them.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// ...別にいじめてるつもりはないのだが、からかわずにはいられない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …別にいじめてるつもりはないのだが、からかわずにはいられない。",
NULL, "...It wasn't like I was trying to tease her, but I couldn't stop myself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//こういうのに悦を感じる男はきっと最低なんだろうなぁ。!d500...俺@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こういうのに悦を感じる男はきっと最低なんだろうなぁ。",
NULL, "Guys who take pleasure in this kind of thing are probably the worst.", Line_ContinueAfterTyping);
Wait( 500 );
OutputLine(NULL, "…俺。",
NULL, " ...Guys like me.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// レナは何度か声を飲みこんでからおずおずと口を開けた¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナは何度か声を飲みこんでからおずおずと口を開けた。",
NULL, "Rena nervously opened and closed her mouth over and over, trying to muster a response.", Line_Normal);
ClearMessage();
//「......レ、レナだけど...。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200017", 256, TRUE);
OutputLine(NULL, "「……レ、レナだけど…。」",
NULL, "\"...I-It was me...\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「うまかった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00180", 256, TRUE);
OutputLine(NULL, "「うまかった。」",
NULL, "\"Delicious.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「え?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200018", 256, TRUE);
OutputLine(NULL, "「え?」",
NULL, "\"Huh?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「前回に続きなかなかだったぜ。飯との相性は最高だった。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00190", 256, TRUE);
OutputLine(NULL, "「前回に続きなかなかだったぜ。飯との相性は最高だった。」",
NULL, "\"Pretty good, just like the last ones. They went perfectly with the rice.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
DisableWindow();
ModDrawCharacter(2, 2, "sprite/re1a_hau_a1_", "1", 0, 0, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, 10, 200, TRUE );
// また赤面する@ぽーっとした感じで@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " また赤面する。",
NULL, "Her face went bright red again.", Line_WaitForInput);
OutputLine(NULL, "ぽーっとした感じで。",
NULL, " She was completely spacing out.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// つくづく、本当にからかい甲斐のあるヤツだ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " つくづく、本当にからかい甲斐のあるヤツだ。",
NULL, "It truly was a lot of fun to tease her.", Line_Normal);
ClearMessage();
// ...レナが悪い男にだまされないことを願わずにはいられない@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " …レナが悪い男にだまされないことを願わずにはいられない。",
NULL, "I pray that Rena never gets taken advantage of by some lowlife.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// がんばれよレナ。俺が人並みに鍛え上げてやるからな@...そう勝手に決心する@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " がんばれよレナ。俺が人並みに鍛え上げてやるからな!",
NULL, "Keep at it, Rena. I'll train you until you handle it like the average person!", Line_WaitForInput);
OutputLine(NULL, "…そう勝手に決心する。",
NULL, " ...Or so I decided for myself.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
//「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00200", 256, TRUE);
OutputLine(NULL, "「行こうぜ! 魅音を待たせるとあいつ、うるさいぞ。」",
NULL, "\"Let's go! If we keep Mion waiting, we'll never hear the end of it.\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// このままほっとくと、いつまでもぽーっとしているレナを正気に戻し、俺たちは学校を目指した¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このままほっとくと、いつまでもぽーっとしているレナを正気に戻し、俺たちは学校を目指した。",
NULL, "Seeing as she'd just keep spacing out otherwise, I called Rena back to reality so we could make our way to school.", Line_Normal);
ClearMessage();
if (GetGlobalFlag(GADVMode) == 0) { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// このすぐ真っ赤になってぽーっとするヘンなヤツは竜宮レナ(りゅうぐうれな)@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " このすぐ真っ赤になってぽーっとするヘンなヤツは竜宮レナ(りゅうぐうれな)。",
NULL, "This strange, easily flustered girl is Rena Ryuugu.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// まだ知り合ってひと月も経っていないが、変わっているのは名前だけじゃないことはよく判る¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " まだ知り合ってひと月も経っていないが、変わっているのは名前だけじゃないことはよく判る。",
NULL, "I've only known her for about a month, but I've come to realize it's not just her name that's strange.", Line_Normal);
ClearMessage();
FadeOutBGM( 2, 1000, TRUE );
//■魅音との待ち合わせ
DisableWindow();
DrawSceneWithMask("black", "left", 0, 0, 1300 );
PlayBGM( 1, "msys02", 56, 0 );
ModSetLayerFilter(1, 256, "none");
ModDrawCharacterWithFiltering(1, 2, "sprite/re1a_def_a1_", "0", "c", 1, -160, 0, FALSE, 0, 0, 0, 0, 0, 0, 0, FALSE );
DrawSceneWithMask("background/ie1", "left", 0, 0, 3000 );
//「魅ぃちゃ~ん! おっはよ~ぅ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#f0953d>レナ</color>", NULL, "<color=#f0953d>Rena</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 2, "ps3/s19/02/990200019", 256, TRUE);
OutputLine(NULL, "「魅ぃちゃ〜ん! おっはよ〜ぅ!」",
NULL, "\"Mii-cha~n! Good morning~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 次の待ち合わせ場所で俺たちを待つ人影が見えた@向こうも気付き手を振ってくる¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 次の待ち合わせ場所で俺たちを待つ人影が見えた。",
NULL, "Coming up to the next rendezvous point, we saw another person waiting for us.", Line_WaitForInput);
OutputLine(NULL, "向こうも気付き手を振ってくる。",
NULL, " Noticing us, she waved.", Line_Normal);
ClearMessage();
DisableWindow();
ModSetLayerFilter(3, 256, "none");
ModDrawCharacterWithFiltering(3, 3, "sprite/me1b_def_a1_", "0", "left", 1, 160, 0, FALSE, 0, 0, 0, 0, 0, 20, 1300, TRUE );
//「お、来た来た。遅いよ2人とも~!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300001", 256, TRUE);
OutputLine(NULL, "「お、来た来た。遅いよ2人とも〜!」",
NULL, "\"Ah, finally, finally. You two are late~!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
//「いつも遅いのはお前の方だろ!@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#956f6e>圭一</color>", NULL, "<color=#956f6e>Keiichi</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 1, "ps3/s19/01/hr_kei00210", 256, TRUE);
OutputLine(NULL, "「いつも遅いのはお前の方だろ!」",
NULL, "\"Usually, you're the one who's late!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n\n", Line_ContinueAfterTyping); }
// レナの律儀さとは逆にマイペースなヤツ@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " レナの律儀さとは逆にマイペースなヤツ。",
NULL, "In sharp contrast to the diligent Rena, this one marched to the beat of her own drum.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// こいつは園崎魅音(そのざきみおん)@
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " こいつは園崎魅音(そのざきみおん)。",
NULL, "She's Mion Sonozaki.", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
// 一応、上級生でクラスのリーダー役だ¥
if (GetGlobalFlag(GADVMode)) { OutputLineAll("", NULL, Line_ContinueAfterTyping); }
OutputLine(NULL, " 一応、上級生でクラスのリーダー役だ。",
NULL, "For what it's worth, she's our senior and head of the class.", Line_Normal);
ClearMessage();
//「おはようレナ。そして圭ちゃんお久しぶり@ 何年ぶりだっけぇ?@
if (GetGlobalFlag(GADVMode)) { OutputLine("<color=#5ec69a>魅音</color>", NULL, "<color=#5ec69a>Mion</color>", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300002", 256, TRUE);
OutputLine(NULL, "「おはようレナ。そして圭ちゃんお久しぶり!",
NULL, "\"Morning, Rena. And it's been a while, Kei-chan!", Line_WaitForInput);
ModPlayVoiceLS(3, 3, "ps3/s19/03/990300003", 256, TRUE);
OutputLine(NULL, " 何年ぶりだっけぇ?」",
NULL, " How many years?\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }