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Support for Doom 2 RPG and Wolfenstein RPG #139
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@alborrajo can you please provide build for windows with that commits? |
GitHub will generate one in about twenty minutes' time. |
Thank you, @hikari-no-yume ! |
Looks like the Windows build failed due to an issue with the code in this pull request. |
Ah, it's bad then. |
@klaxons1 check out how it looks with the scale hack :) |
Ah yeah I've had that problem before. I ended up using some weird tool for window resizing in order to snap the window into the right place. The full-screen mode is often better. |
Oh, I'd never thought about that because I don't have a laptop with a dGPU. I guess I could eventually add an option for it, but considering we're dealing with 15-year-old mobile games here, I doubt most people's iGPUs are going to have problems with it. It would be kinda wasteful with power usage to use the dGPU for this. |
Thanks so much for telling me about the shift modifier! I've tried to get at that menu through the task bar before and it never worked, I guess shift is the secret. |
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Change-Id: Ief976a916c0b90bd05742e250ec6bbfff47594dd
Change-Id: I856ce80474523e38d2bc2ce97da00ce15f534dce
Change-Id: Ia14b2c2a4a82ccd890a50e368252905569428cf2
Change-Id: I0efb3800bab04533bdb6e32ce0150d254aedb486
Change-Id: I8a2b75ff4c2a9ead0a3604ec7ba0ff45ecd8ecf8
Change-Id: I4fb3a86430a983ef6bfbcd8125e0af1944d94bb2
Ok? |
In case anyone was following the pull request to get updates: the support was merged and it's in https://github.com/hikari-no-yume/touchHLE/releases/tag/v0.2.1. |
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