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Support for Doom 2 RPG and Wolfenstein RPG #139

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alborrajo
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@hikari-no-yume
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hikari-no-yume commented Aug 24, 2023

I cherry-picked 11a85aa to trunk as d615805 since I needed it for something. (I'll look at the rest eventually.)

@klaxons1
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@alborrajo can you please provide build for windows with that commits?

@hikari-no-yume
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GitHub will generate one in about twenty minutes' time.

@klaxons1
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Thank you, @hikari-no-yume !

@hikari-no-yume
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Looks like the Windows build failed due to an issue with the code in this pull request.

@klaxons1
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Ah, it's bad then.

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image
WOW

@hikari-no-yume
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@klaxons1 check out how it looks with the scale hack :)

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2x, cant choose more because the window is creates out of the screen

@hikari-no-yume
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cant choose more because the window is creates out of the screen

Ah yeah I've had that problem before. I ended up using some weird tool for window resizing in order to snap the window into the right place. The full-screen mode is often better.

@klaxons1
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wolfenstein rpg works too

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not a problem, but it seems touchhle prefers to use igpu instead of discrete on laptops.

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it seems touchhle prefers to use igpu instead of discrete on laptops

Oh, I'd never thought about that because I don't have a laptop with a dGPU. I guess I could eventually add an option for it, but considering we're dealing with 15-year-old mobile games here, I doubt most people's iGPUs are going to have problems with it. It would be kinda wasteful with power usage to use the dGPU for this.

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Thanks so much for telling me about the shift modifier! I've tried to get at that menu through the task bar before and it never worked, I guess shift is the secret.

@alborrajo
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imagen
It seems to render correctly on Mac but not on Windows or Android

@Thetouchedjoe

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Change-Id: Ief976a916c0b90bd05742e250ec6bbfff47594dd
Change-Id: I856ce80474523e38d2bc2ce97da00ce15f534dce
Change-Id: Ia14b2c2a4a82ccd890a50e368252905569428cf2
Change-Id: I0efb3800bab04533bdb6e32ce0150d254aedb486
Change-Id: I8a2b75ff4c2a9ead0a3604ec7ba0ff45ecd8ecf8
Change-Id: I4fb3a86430a983ef6bfbcd8125e0af1944d94bb2
@Jaffhj
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Jaffhj commented Oct 20, 2023

Ok?

@alborrajo alborrajo closed this Oct 23, 2023
@alborrajo alborrajo deleted the develop branch October 23, 2023 20:45
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In case anyone was following the pull request to get updates: the support was merged and it's in https://github.com/hikari-no-yume/touchHLE/releases/tag/v0.2.1.

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5 participants