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Some Modded ore support suggestions :) #20

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Lanse505 opened this issue Dec 5, 2014 · 8 comments
Open

Some Modded ore support suggestions :) #20

Lanse505 opened this issue Dec 5, 2014 · 8 comments

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@Lanse505
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Lanse505 commented Dec 5, 2014

Hello again :)

I've been testing NER-66 with the newest Dev branch of RR3 and these are some of the mods i've noticed some mods are not supported as of yet (understandable), so i'm gonna leave a suggestion list here.

IndustrialCraft 2: Copper, Tin, Lead, Uranium
Mekanism: Copper, Tin, Osmium
Biome's O' Plenty: All its Gems (might wanna implement biome support for these)
ProjectRed: Peridot, Sapphire, Ruby
MagicalCrops(LowPrio): Essence Ore

I'll try and update this suggestion list as i find unsupported mods, this is obviously nothing that has to be done but just some observations for future endeveors (sorry for my bad english)

Also hows does ur graph system read the oregen, through the Json files or does it check post worldgen for mining lvls thru the lvl data? i'm asking cause we are trying to do some special worldgen using CoFH and we want to make sure it works with NER :P

@UndeadZeratul
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Don't forget Metallurgy and all of it's lovely ores as well.

@way2muchnoise
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@UndeadZeratul
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IGNORE ME

@way2muchnoise
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/me ignores @UndeadZeratul

@UndeadZeratul
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👍

@hilburn
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hilburn commented Dec 6, 2014

@Lanse505 - NER is almost entirely compatible with COFH oregen - it doesn't yet handle biome an dimension restriction but that is coming soon. The others have been added to the list

@Lanse505
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Lanse505 commented Dec 7, 2014

okey thx good to know :P

@Zaflis
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Zaflis commented Jan 9, 2016

Please add DraconicEvolution:draconiumOre .

edit: It started working all of a sudden... I might have had inconsistent cofh generation files for client and server.

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