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equipment.py
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equipment.py
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import pygame
from pygame.locals import *
from define import *
from listbox import ListBox
from popupwindow import PopupWindow
from image_box import ImageBox
from textbox import TextBox
class Equipment:
def __init__(self, screen, data):
# ใใผใฟใไฟๆ
self.gun_data = data["gun_data"]
self.equipment = data["equip"]
self.chip_data = data["chip_data"]
self.chip = data["chip"]
# ในใฏใชใผใณใฎไฟๆ
self.screen = screen
# ้ธๆใฎๅๆๅค
self.change_gun = 0 # ็พๅจ้ธๆใใฆใใ่ฃ
ๅๅ ดๆ
self.change_chip = 0
self.change_id = 0
self.back = False # ไธใคๅใฎ็ป้ขใซใใฉใใ
# ๆไฝใฎ่กจ่จ
self.screen_info = pygame.font.Font("font/freesansbold.ttf" ,70).render("Equip", True, (255,255,255))
self.back_info = pygame.font.Font("font/ShipporiMincho-TTF-Regular.ttf" ,50).render("'Q' : ๆปใ", True, (255,255,255))
self.change_info = pygame.font.Font("font/ShipporiMincho-TTF-Regular.ttf" ,50).render("'C' : ๅใๆฟใ", True, (255,255,255))
# ใชในใใใใฏในใฎไฝๆ
# Gun
texts = [data["name"] for data in self.gun_data.values()]
equip_listbox = ListBox(self.screen, 80, 200, 300, 250, texts, font_size=40, target=True,\
title="Gun", title_size=60)
equip_listbox.set_selectable([data["own"]==1 for data in self.gun_data.values()])
# Chip
texts = [data['name'] for data in self.chip_data.values()]
chip_listbox = ListBox(self.screen, 80, 200, 300, 250, texts, font_size=40, target=True,\
title="Chip", title_size=60)
chip_listbox += ['remove', 'remove ALL']
# ไธกๆนใใชในใใซๆ ผ็ดใใ้ธๆใใใๆนใๆ็ป
self.listboxes = [equip_listbox, chip_listbox]
self.listbox = self.listboxes[self.change_id]
# ็พๅจใฎ่ฃ
ๅ็ถๆณใๆ็ปใใใคใกใผใธใใใฏในใฎไฝๆ
self.gun_image_box = ImageBox(screen, 700, 450, 90, 90, 3)
self.chip_image_box = ImageBox(screen, 500, 450, 90, 90, 6)
self.text_box = TextBox(screen, 550, 200, 550, 200, font_size=30)
# ๆ้็ฎก็
self.clock = pygame.time.Clock()
def do(self):
while True:
self.clock.tick(30)
request = self.process()
self.listbox()
self.draw()
if request != CONTINUE:
return request
def process(self):
# ๅ
้จๅฆ็
# ใใใใฎใชในใใใใฏในใงใ้ธๆใฎๅฏๅฆใ่จญๅฎ
select = [data["num"] > 0 for data in self.chip_data.values()] \
+ [self.chip[self.change_chip]!=-1, self.chip!=[-1]*6]
self.listboxes[1].set_selectable(select)
# ่ฃ
ๅ็ถๆณใฎใฟใผใฒใใ้ธๆ
self.gun_image_box.target = self.change_id==0
self.chip_image_box.target = self.change_id==1
# ใฆใผใถใผๅ
ฅๅ
for event in pygame.event.get():
select = self.listbox.process(event)
# ใชในใใใใฏในใใใขใคใใ ใ้ธๆใใใ
if select != None:
if self.change_id == 0:
self.equip(select)
else:
self.set_chip(select)
# ้ใใใใฟใณใ้ธๆใใใ
if event.type == QUIT:
# ใฒใผใ ็ตไบใฎใณใผใใ่ฟๅดใใ
return EXIT
# ใใฎไปใฎใญใผๅ
ฅๅใ่กใใใ
if event.type == KEYDOWN:
# ใคใกใผใธใใใฏในใฎๅ
ฅๅๅฆ็
if self.change_id == 0:
self.gun_image_box.process(event.key)
self.change_gun = self.gun_image_box.select
else:
self.chip_image_box.process(event.key)
self.change_chip = self.chip_image_box.select
# Qใญใผใๅ
ฅๅใใใ
if event.key == K_q:
# ไธใคๅใฎ็ป้ขใซๆปใ
return BACK
# Cใญใผใๅ
ฅๅใใใ
elif event.key == K_c:
self.change_id ^= 1
self.listbox = self.listboxes[self.change_id]
return CONTINUE
def draw(self):
# ็ป้ขๆ็ป
self.screen.fill((0,0,0))
self.screen.blit(self.screen_info, [150, 20])
self.screen.blit(self.back_info, [850, 20])
self.screen.blit(self.change_info, [850, 90])
# ใชในใใใใฏในใฎใซใฉใผ่จญๅฎ
self.listbox.color_reset()
if self.change_id == 0:
self.listbox.set_color(self.equipment, (105,105,255))
# ใชในใใใใฏในใฎๆ็ป
self.listbox.draw()
# ้ธๆไธญใฎๆ
ๅ ฑ่กจ็คบ
if self.change_id == 1:
select = self.listbox.selected
if select == len(self.listbox)-1:
text = '่ฃ
ๅใใฆใใๅ
จใฆใฎใใใใๅคใใ'
elif select == len(self.listbox)-2:
text = '้ธๆใใฆใใ่ฃ
ๅๆธใฟใฎใใใใๅคใใ'
else:
text = self.chip_data[select]['info']
self.text_box.set_text(text)
self.text_box.draw()
# ่ฃ
ๅๆ
ๅ ฑใฎๆ็ป
if self.change_id == 0:
self.draw_equip()
else:
self.draw_chip()
# ็ป้ขๆดๆฐ
pygame.display.update()
def draw_equip(self):
# ่ฃ
ๅไธญใฎ้ๆ
ๅ ฑใฎ่กจ็คบ
data_list = []
id_list = []
for data in self.equipment:
# ่ฃ
ๅใใฆใใชใ
if data == -1:
data_list.append(None)
id_list.append(0)
# ็ปๅใใใ
elif data == 0:
data_list.append('img/gun_icon/'+str(data)+'/')
id_list.append(3)
# ็ปๅใใชใ
else:
data_list.append(data)
id_list.append(0)
self.gun_image_box.set_image(data_list, id_list)
self.gun_image_box.draw()
def draw_chip(self):
# ใใใใฎIDใๆ็ป
pygame.draw.rect(self.screen, (255,255,255), Rect(500, HEIGHT-150, 625, 100))
self.chip_image_box.set_image([None if data==-1 else data for data in self.chip])
self.chip_image_box.draw()
def equip(self, select):
# ้ธๆใใ้ใ่ฃ
ๅใใใ
if self.check(select):
equipment = self.equipment
equipment[self.change_gun] = select
def check(self, select):
# ่ฃ
ๅๅคๆด็ขบ่ช
for i, gun in enumerate(self.equipment):
# ้ธๆใใ้ใใใงใซ่ฃ
ๅๆธใฟ
if gun == select:
# ใใฎๅ ดๆใ1็ช็ฎ(ใชในใใงใฎ0็ช็ฎ)
if i == 0:
PopupWindow(self.screen, "1็ช็ฎใซ่ฃ
ๅใใใฆใใพใใ\nๅ ดๆใฎๅคๆดใใงใใพใใใ", ["OK"]).loop()
return False
# ใใฎไฝ็ฝฎใซ้ธๆใใ้ใใใงใซ่ฃ
ๅใใใฆใใ
if i == self.change_gun:
return False
# ๅคๆดๅฏ่ฝใชไฝ็ฝฎใซ่ฃ
ๅใใฆใใ
while True:
if PopupWindow(self.screen, "ใใงใซ่ฃ
ๅใใฆใใพใใ\nๅ ดๆใๅคๆดใใพใใ๏ผ", \
["ๅคๆดใใ", "ๅคๆดใใชใ"]).loop() == 0:
break
else:
return False
# ่ฃ
ๅใใฆใใ้ใๅคใ
self.equipment[i] = -1
return True
def _set_chip(self, i, select, size):
# ใใใ่ฃ
ๅๅฆ็
self.chip_data[select]['num'] -= 1
# ใใใใ่ฆใใใตใคใบๅใปใใ
for j in range(size):
self.chip[i+j] = select
def _remove_chip(self, i, size, chip_id_list):
# ่ฃ
ๅๆธใฟใฎใใใใๅคใ
for j in range(i,i+size):
chip = self.chip[j]
if chip == -1:
continue
# ๅคใใใใใใฎๆ
ๅ ฑ
data = self.chip_data[chip]
chip_size = data['equip_size']
# ๆๆๆฐใ1ๅขใใ
data['num'] += 1
# ใใใใ่ฃ
ๅใใๅคใ
j -= chip_id_list[j]
for k in range(j, j+chip_size):
self.chip[k] = -1
def set_chip(self, select):
# ใใใใ่ฆใใๆ ใฎใตใคใบใใจใซ็ชๅทใใคใใ(3ๆ ใฎใใใใชใใ[0,1,2]ใจ็ชๅทใใคใใ)
chip_id_list = []
i = 0
while i < 6:
chip = self.chip[i]
if chip == -1:
size = 1
else:
size = self.chip_data[chip]['equip_size']
chip_id_list += [j for j in range(size)]
i += size
# removeใ้ธๆใใใจใ
if select == len(self.listbox)-2:
PopupWindow(self.screen, "้ธๆใใใใใใๅคใใพใใ", ['OK']).loop()
self._remove_chip(self.change_chip, 1, chip_id_list)
return
# remove ALLใ้ธๆใใใจใ
if select == len(self.listbox)-1:
PopupWindow(self.screen, "ใในใฆใฎใใใใๅคใใพใใ", ['OK']).loop()
for i in range(6):
self._remove_chip(i, 1, chip_id_list)
return
chip_data = self.chip_data[select]
# ใใใใฎใตใคใบ
size = chip_data['equip_size']
i = self.change_chip
# ่ฃ
ๅๅฏ่ฝไธ้ใพใง่ฃ
ๅใใฆใใใ
equip_num = self.chip.count(select)
if i + size > 6:
PopupWindow(self.screen, "่ฃ
ๅๅฏ่ฝใชๆ ใซๅใพใใพใใใ", ['OK']).loop()
return
if chip_data['equip_max'] == equip_num / size:
PopupWindow(self.screen, "่ฃ
ๅใงใใไธ้ใซ้ใใฆใใพใใ", ['OK']).loop()
return
# ้ธๆไธญใฎๆ ใซใใฎใใใใ่ฃ
ๅใใฆใใใ
if self.chip[i] == select and chip_id_list[i] == 0:
PopupWindow(self.screen, 'ใใงใซใใฎใใใใใใฎๆ ใซ่ฃ
ๅใใฆใใพใใ', ['OK']).loop()
return
# ้ธๆไธญใฎๆ ใซใใใใ่ฃ
ๅใใใฆใใใ
count = self.chip[i:i+size].count(-1) # -1ใ็ฉบๆ
if count != size:
if PopupWindow(self.screen, "ๅฟ
่ฆใชๆ ใซ่ฃ
ๅใใใฆใใใใใใใในใฆๅคใใ่ฃ
ๅใใพใใ", ['OK', 'NO']).loop() == 1:
return
# ่ฃ
ๅใใๅ ดๆใซใใงใซ่ฃ
ๅใใใฆใใใใใใๅคใ
self._remove_chip(i, size, chip_id_list)
# ใใใใ่ฃ
ๅใใ
self._set_chip(i, select, size)