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CachedTransportLineData.cs
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CachedTransportLineData.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using ColossalFramework;
using ImprovedPublicTransport2.Detour;
using ImprovedPublicTransport2.OptionsFramework;
using ImprovedPublicTransport2.Util;
using UnityEngine;
using Utils = ImprovedPublicTransport2.Util.Utils;
namespace ImprovedPublicTransport2
{
public static class CachedTransportLineData
{
private static readonly string _dataID = "ImprovedPublicTransport";
private static readonly string _dataVersion = "v004";
public static bool _init = false;
public static LineData[] _lineData;
public static void Init()
{
if (!TryLoadData(out _lineData))
{
Utils.Log((object) "Loading default transport line data.");
NetManager instance1 = Singleton<NetManager>.instance;
TransportManager instance2 = Singleton<TransportManager>.instance;
int length = instance2.m_lines.m_buffer.Length;
for (ushort index = 0; index < length; ++index)
{
if (instance2.m_lines.m_buffer[index].Complete)
{
_lineData[index].TargetVehicleCount = TransportLineUtil.CountLineActiveVehicles(index, out int _);
}
else
_lineData[index].TargetVehicleCount =
OptionsWrapper<Settings>.Options.DefaultVehicleCount;
_lineData[index].BudgetControl = OptionsWrapper<Settings>.Options.BudgetControl;
_lineData[index].Depot = DepotUtil.GetClosestDepot((ushort) index,
instance1.m_nodes.m_buffer[(int) instance2.m_lines.m_buffer[index].GetStop(0)].m_position);
_lineData[index].Unbunching = OptionsWrapper<Settings>.Options.Unbunching;
}
}
SerializableDataExtension.instance.EventSaveData +=
new SerializableDataExtension.SaveDataEventHandler(OnSaveData);
_init = true;
}
public static void Deinit()
{
_lineData = (LineData[]) null;
SerializableDataExtension.instance.EventSaveData -=
new SerializableDataExtension.SaveDataEventHandler(OnSaveData);
_init = false;
}
public static bool TryLoadData(out LineData[] data)
{
data = new LineData[256];
byte[] data1 = SerializableDataExtension.instance.SerializableData.LoadData(_dataID);
if (data1 == null)
return false;
int index1 = 0;
ushort lineID = 0;
string empty = string.Empty;
try
{
Utils.Log((object) "Try to load transport line data.");
string str = SerializableDataExtension.ReadString(data1, ref index1);
if (string.IsNullOrEmpty(str) || str.Length != 4)
{
Utils.LogWarning((object) "Unknown data found.");
return false;
}
Utils.Log((object) ("Found transport line data version: " + str));
NetManager instance1 = Singleton<NetManager>.instance;
TransportManager instance2 = Singleton<TransportManager>.instance;
while (index1 < data1.Length)
{
if (instance2.m_lines.m_buffer[(int) lineID].Complete)
{
int int32 = BitConverter.ToInt32(data1, index1);
data[(int) lineID].TargetVehicleCount = int32;
}
index1 += 4;
float num = Mathf.Min(BitConverter.ToSingle(data1, index1),
(float) OptionsWrapper<Settings>.Options.SpawnTimeInterval);
if ((double) num > 0.0)
data[(int) lineID].NextSpawnTime = SimHelper.SimulationTime + num;
index1 += 4;
bool boolean = BitConverter.ToBoolean(data1, index1);
data[(int) lineID].BudgetControl = boolean;
++index1;
ushort uint16 = BitConverter.ToUInt16(data1, index1);
data[(int) lineID].Depot = (int) uint16 != 0
? uint16
: DepotUtil.GetClosestDepot(lineID,
instance1.m_nodes.m_buffer[(int) instance2.m_lines.m_buffer[(int) lineID].GetStop(0)]
.m_position);
index1 += 2;
if (str == "v001")
{
string name = SerializableDataExtension.ReadString(data1, ref index1);
if (name != "Random")
{
if (data[(int) lineID].Prefabs == null)
data[(int) lineID].Prefabs = new HashSet<string>();
if ((UnityEngine.Object) PrefabCollection<VehicleInfo>.FindLoaded(name) !=
(UnityEngine.Object) null)
data[(int) lineID].Prefabs.Add(name);
}
}
else
{
int int32 = BitConverter.ToInt32(data1, index1);
index1 += 4;
for (int index2 = 0; index2 < int32; ++index2)
{
string name = SerializableDataExtension.ReadString(data1, ref index1);
if (data[(int) lineID].Prefabs == null)
data[(int) lineID].Prefabs = new HashSet<string>();
if ((UnityEngine.Object) PrefabCollection<VehicleInfo>.FindLoaded(name) !=
(UnityEngine.Object) null)
data[(int) lineID].Prefabs.Add(name);
}
}
if (str != "v001")
{
int int32 = BitConverter.ToInt32(data1, index1);
index1 += 4;
for (int index2 = 0; index2 < int32; ++index2)
{
string name = SerializableDataExtension.ReadString(data1, ref index1);
if (!boolean)
{
if (data[(int) lineID].QueuedVehicles == null)
data[(int) lineID].QueuedVehicles = new Queue<string>();
if ((UnityEngine.Object) PrefabCollection<VehicleInfo>.FindLoaded(name) !=
(UnityEngine.Object) null)
{
lock (data[(int) lineID].QueuedVehicles)
data[(int) lineID].QueuedVehicles.Enqueue(name);
}
}
}
}
if (str == "v003")
++index1;
data[(int) lineID].Unbunching = str != "v004"
? OptionsWrapper<Settings>.Options.Unbunching
: SerializableDataExtension.ReadBool(data1, ref index1);
++lineID;
}
return true;
}
catch (Exception ex)
{
Utils.LogWarning((object) ("Could not load transport line data. " + ex.Message));
data = new LineData[256];
return false;
}
}
private static void OnSaveData()
{
FastList<byte> data = new FastList<byte>();
try
{
SerializableDataExtension.WriteString(_dataVersion, data);
for (ushort lineID = 0; (int) lineID < 256; ++lineID)
{
SerializableDataExtension.AddToData(
BitConverter.GetBytes(GetTargetVehicleCount(lineID)), data);
SerializableDataExtension.AddToData(
BitConverter.GetBytes(Mathf.Max(
GetNextSpawnTime(lineID) - SimHelper.SimulationTime, 0.0f)),
data);
SerializableDataExtension.AddToData(
BitConverter.GetBytes(GetBudgetControlState(lineID)), data);
SerializableDataExtension.AddToData(BitConverter.GetBytes(GetDepot(lineID)), data);
int num = 0;
HashSet<string> prefabs = GetPrefabs(lineID);
if (prefabs != null)
num = prefabs.Count;
SerializableDataExtension.AddToData(BitConverter.GetBytes(num), data);
if (num > 0)
{
foreach (string s in prefabs)
SerializableDataExtension.WriteString(s, data);
}
string[] enqueuedVehicles = GetEnqueuedVehicles(lineID);
SerializableDataExtension.AddToData(BitConverter.GetBytes(enqueuedVehicles.Length), data);
if (enqueuedVehicles.Length != 0)
{
foreach (string s in enqueuedVehicles)
SerializableDataExtension.WriteString(s, data);
}
SerializableDataExtension.WriteBool(GetUnbunchingState(lineID), data);
}
SerializableDataExtension.instance.SerializableData.SaveData(_dataID, data.ToArray());
}
catch (Exception ex)
{
string msg = "Error while saving transport line data! " + ex.Message + " " + (object) ex.InnerException;
Utils.LogError((object) msg);
CODebugBase<LogChannel>.Log(LogChannel.Modding, msg, ErrorLevel.Error);
}
}
public static int GetTargetVehicleCount(ushort lineID)
{
return CachedTransportLineData._lineData[(int) lineID].TargetVehicleCount;
}
public static void SetLineDefaults(ushort lineID)
{
CachedTransportLineData._lineData[(int) lineID] = new LineData();
CachedTransportLineData._lineData[(int) lineID].TargetVehicleCount =
OptionsWrapper<Settings>.Options.DefaultVehicleCount;
CachedTransportLineData._lineData[(int) lineID].BudgetControl = OptionsWrapper<Settings>.Options.BudgetControl;
CachedTransportLineData._lineData[(int) lineID].Unbunching = OptionsWrapper<Settings>.Options.Unbunching;
}
public static void SetTargetVehicleCount(ushort lineID, int count)
{
CachedTransportLineData._lineData[(int) lineID].TargetVehicleCount = count;
}
public static void IncreaseTargetVehicleCount(ushort lineID)
{
++CachedTransportLineData._lineData[(int) lineID].TargetVehicleCount;
}
public static void DecreaseTargetVehicleCount(ushort lineID)
{
if (CachedTransportLineData._lineData[(int) lineID].TargetVehicleCount == 0)
return;
--CachedTransportLineData._lineData[(int) lineID].TargetVehicleCount;
}
public static float GetNextSpawnTime(ushort lineID)
{
return CachedTransportLineData._lineData[(int) lineID].NextSpawnTime;
}
public static void SetNextSpawnTime(ushort lineID, float time)
{
CachedTransportLineData._lineData[(int) lineID].NextSpawnTime = time;
}
public static bool GetBudgetControlState(ushort lineID)
{
return CachedTransportLineData._lineData[(int) lineID].BudgetControl;
}
public static void SetBudgetControlState(ushort lineID, bool state)
{
CachedTransportLineData._lineData[(int) lineID].BudgetControl = state;
}
public static bool GetUnbunchingState(ushort lineID)
{
return CachedTransportLineData._lineData[(int) lineID].Unbunching;
}
public static void SetUnbunchingState(ushort lineID, bool state)
{
CachedTransportLineData._lineData[(int) lineID].Unbunching = state;
}
public static ushort GetDepot(ushort lineID)
{
return CachedTransportLineData._lineData[(int) lineID].Depot;
}
public static void SetDepot(ushort lineID, ushort depotID)
{
CachedTransportLineData._lineData[(int) lineID].Depot = depotID;
}
public static HashSet<string> GetPrefabs(ushort lineID)
{
return CachedTransportLineData._lineData[(int) lineID].Prefabs;
}
public static void SetPrefabs(ushort lineID, HashSet<string> prefabs)
{
CachedTransportLineData._lineData[(int) lineID].Prefabs = prefabs;
}
public static string GetRandomPrefab(ushort lineID)
{
if (CachedTransportLineData._lineData[(int) lineID].Prefabs != null)
{
string[] array = CachedTransportLineData._lineData[(int) lineID].Prefabs.ToArray<string>();
if (array.Length != 0)
{
int index = Singleton<SimulationManager>.instance.m_randomizer.Int32((uint) array.Length);
return array[index];
}
}
var itemClass = Singleton<TransportManager>.instance.m_lines.m_buffer[(int) lineID]
.Info.m_class;
PrefabData[] prefabs = VehiclePrefabs.instance.GetPrefabs(itemClass.m_service, itemClass.m_subService, itemClass.m_level);
int index1 = Singleton<SimulationManager>.instance.m_randomizer.Int32((uint) prefabs.Length);
return prefabs[index1].ObjectName;
}
public static void EnqueueVehicle(ushort lineID, string prefabName)
{
if (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles == null)
CachedTransportLineData._lineData[(int) lineID].QueuedVehicles = new Queue<string>();
lock (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles)
CachedTransportLineData._lineData[(int) lineID].QueuedVehicles.Enqueue(prefabName);
}
public static string Dequeue(ushort lineID)
{
lock (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles)
return CachedTransportLineData._lineData[(int) lineID].QueuedVehicles.Dequeue();
}
public static void DequeueVehicle(ushort lineID)
{
if (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles == null)
return;
DecreaseTargetVehicleCount(lineID);
Dequeue(lineID);
}
public static void DequeueVehicles(ushort lineID, int[] indexes, bool descreaseVehicleCount = true)
{
lock (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles)
{
List<string> stringList = new List<string>(
(IEnumerable<string>) CachedTransportLineData._lineData[(int) lineID].QueuedVehicles);
for (int index = indexes.Length - 1; index >= 0; --index)
{
stringList.RemoveAt(indexes[index]);
if (descreaseVehicleCount)
DecreaseTargetVehicleCount(lineID);
}
CachedTransportLineData._lineData[(int) lineID].QueuedVehicles =
new Queue<string>((IEnumerable<string>) stringList);
}
}
public static string[] GetEnqueuedVehicles(ushort lineID)
{
if (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles == null)
return new string[0];
lock (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles)
return CachedTransportLineData._lineData[(int) lineID].QueuedVehicles.ToArray();
}
public static int EnqueuedVehiclesCount(ushort lineID)
{
if (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles == null)
return 0;
return CachedTransportLineData._lineData[(int) lineID].QueuedVehicles.Count;
}
public static void ClearEnqueuedVehicles(ushort lineID)
{
if (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles == null ||
CachedTransportLineData._lineData[(int) lineID].QueuedVehicles.Count <= 0)
return;
lock (CachedTransportLineData._lineData[(int) lineID].QueuedVehicles)
CachedTransportLineData._lineData[(int) lineID].QueuedVehicles.Clear();
}
}
}