New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Crashing at save #188
Comments
I can confirm I have the same issue. It seems number of removed tiles matter, map with about 1kk tiles removed was saved successfully but when I tried to save a map with almost 1.8kk tiles removed, the editor crashed. |
The problem is when it removes some tile that have some creature or spawn on it. I had this problem because I downloaded one map from the internet that had creatures and spawns that were located in the middle of the wall. |
@hjnilsson can you give me permission to commit? I have a small fix for this. Tks. |
Added as a contributor. :) |
Why doesn't he just create pull request? |
@bpawel10 I tried, but Github didn't allowed me to push my branch to create the PR. |
So you probably did it wrong way. As far as I know you should fork this repo and push your branch there. |
@dalkon fork this repository, if already cloned the project, change origin url to fork url and push your branch. |
@bpawel10 So it's not that I did it wrong, I just didn't followed the Github process. @gpedro Thanks for the explanation. So I created a file to be used to reproduce the problem, you can open that map, clean it with the "unreachable tile" feature, and it will crash when you save it. This is a v.0.1 version to the fix, as it doesn't show any message to inform the user that his map has those wrong spawn points, but it avoids the crash. |
when i use the toll remove all unreachable tiles ,and try to save the map, he crashes at 99% =(
The text was updated successfully, but these errors were encountered: