/
video.go
153 lines (133 loc) · 2.64 KB
/
video.go
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package ego
import (
"github.com/hlfstr/ego2d/math"
"github.com/veandco/go-sdl2/sdl"
)
var (
displays []display
activeDisplay int
WindowMode WinMode
)
func init() {
displays = make([]display, 0)
activeDisplay = 0
}
type WinMode int32
const (
FULLSCREEN WinMode = iota
WINDOWED
BORDERLESS_FULLSCREEN
)
func (w WinMode) String() string {
switch w {
case FULLSCREEN:
return "FULLSCREEN"
case WINDOWED:
return "WINDOWED"
case BORDERLESS_FULLSCREEN:
return "BORDERLESS_FULLSCREEN"
default:
return "UNKNOWN"
}
}
func (w WinMode) mode() uint32 {
if w == FULLSCREEN {
return sdl.WINDOW_FULLSCREEN
}
return 0
}
type display struct {
math.Rect
name string
}
func getDisplays() error {
d, err := sdl.GetNumVideoDisplays()
if err != nil {
Log.LogError(2, err)
return err
}
for i := 0; i < d; i++ {
s, err := sdl.GetDisplayName(i)
if err != nil {
Log.LogError(1, err)
return err
}
r, err := sdl.GetDisplayBounds(i)
if err != nil {
Log.LogError(1, err)
return err
}
outd := display{
Rect: math.NewRect(r.X, r.Y, r.W, r.H),
name: s,
}
displays = append(displays, outd)
}
return nil
}
func fullscreen() error {
err := window.SetFullscreen(WindowMode.mode())
if err != nil {
Log.LogError(2, err)
return err
}
return nil
}
//borderlessFullscreen forces the game to still be a window
//but takes up the entire usable screen
//forces resolution to be the size of the display
func borderlessFullscreen() error {
err := window.SetFullscreen(WindowMode.mode())
if err != nil {
Log.LogError(2, err)
return err
}
window.SetBordered(false)
window.SetPosition(displays[activeDisplay].GetXY())
window.Raise()
return nil
}
func windowed() error {
err := window.SetFullscreen(WindowMode.mode())
if err != nil {
Log.LogError(2, err)
return err
}
window.SetPosition(displays[activeDisplay].GetX()+(displays[activeDisplay].GetW()-Width)/2, displays[activeDisplay].GetY()+(displays[activeDisplay].GetH()-Height)/2)
window.SetBordered(true)
window.Raise()
return nil
}
func SetWindowMode(m WinMode) error {
var err error
WindowMode = m
switch WindowMode {
case FULLSCREEN:
sdl.Do(func() {
err = fullscreen()
})
case WINDOWED:
sdl.Do(func() {
err = windowed()
})
case BORDERLESS_FULLSCREEN:
SetWindowSize(displays[activeDisplay].GetWH())
sdl.Do(func() {
err = borderlessFullscreen()
})
default:
Log.Logf(1, "No WindowMode with value: %d | Defaulting to Windowed WindowMode", m)
WindowMode = WINDOWED
sdl.Do(func() {
err = windowed()
})
}
return err
}
func SetWindowSize(w, h int32) {
Width = w
Height = h
sdl.Do(func() {
window.SetSize(Width, Height)
})
}