/
DwarfHammer.java
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/
DwarfHammer.java
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/*
* Pixel Dungeon
* Copyright (C) 2012-2014 Oleg Dolya
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>
*/
package com.hmdzl.spspd.items;
import java.util.ArrayList;
import com.hmdzl.spspd.Dungeon;
import com.hmdzl.spspd.actors.hero.Hero;
import com.hmdzl.spspd.levels.Terrain;
import com.hmdzl.spspd.messages.Messages;
import com.hmdzl.spspd.scenes.GameScene;
import com.hmdzl.spspd.sprites.ItemSpriteSheet;
import com.hmdzl.spspd.utils.GLog;
public class DwarfHammer extends Item {
public static final float TIME_TO_USE = 1;
public static final String AC_BREAK = "BREAK";
{
//name = "dwarf demon hammer";
image = ItemSpriteSheet.DWARFHAMMER;
unique = true;
}
@Override
public ArrayList<String> actions(Hero hero) {
ArrayList<String> actions = super.actions(hero);
actions.add(AC_BREAK);
return actions;
}
@Override
public void execute(Hero hero, String action) {
if (action == AC_BREAK) {
if (Dungeon.bossLevel() || Dungeon.depth > 25 || Dungeon.depth < 21) {
hero.spend(DwarfHammer.TIME_TO_USE);
GLog.w(Messages.get(this, "prevent"));
return;
}
if (!Dungeon.visible[Dungeon.level.exit]) {
hero.spend(DwarfHammer.TIME_TO_USE);
GLog.w(Messages.get(this, "prevent"));
return;
}
}
if (action == AC_BREAK) {
if (hero.pos != Dungeon.level.exit) {
detach(Dungeon.hero.belongings.backpack);
Dungeon.level.sealedlevel=false;
//Dungeon.level.map[Dungeon.level.exit]=Terrain.EMPTY;
//GameScene.updateMap(Dungeon.level.exit);
//Dungeon.observe();
Dungeon.level.map[Dungeon.level.exit]=Terrain.EXIT;
GameScene.updateMap(Dungeon.level.exit);
Dungeon.observe();
GLog.w(Messages.get(this,"unseal"));
}
} else {
GLog.w(Messages.get(this, "prevent"));
super.execute(hero, action);
}
}
@Override
public boolean isUpgradable() {
return false;
}
@Override
public boolean isIdentified() {
return true;
}
}