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MeshRenderer.cpp
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MeshRenderer.cpp
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/*
* The Simple Earth Project
* Copyright (C) 2022 HueSoft LLC
* Author: Hector Mendoza, hector.mendoza@huesoftllc.com
*
* This file is part of the Simple Earth Project.
*
* The Simple Earth Project is free software: you can redistribute it
* and/or modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation, either version
* 3 of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this program. If not, see
* <http://www.gnu.org/licenses/>.
*/
#include "MeshRenderer.h"
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Constructor. Initializes attributes to give values.
*
* @param worldObject Pointer to WorldObject
*/
MeshRenderer::MeshRenderer()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
mWorldObject = 0;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Destructor.
*/
MeshRenderer::~MeshRenderer()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Get method for world object attribute.
*
* @return Pointer to world object associated with this object
*/
WorldObject* MeshRenderer::getWorldObject()
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
return mWorldObject;
}
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
/**
* Set method for world object attribute.
*
* @param worldObject New pointer to world object
*/
void MeshRenderer::setWorldObject(WorldObject* worldObject)
//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
{
mWorldObject = worldObject;
}